Difference between revisions of "The Test of Inn"

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You can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
You can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.


Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs to be easily implemented in the future.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added.
Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs to be easily implemented in the future.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. The game also features a basic ranged combat system.





Revision as of 15:52, 24 April 2010

A coffee-break real-time Roguelike game written in C. The game as of now takes place in an endless dungeon.

Features

You can add/edit any enemy you want, by editing enemies.txt files. You can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.

Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs to be easily implemented in the future.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. The game also features a basic ranged combat system.


Features to come

- Fields of expertise system,for example biology,that allows you combine,discover and develop creatures

- More Level Generators (4 so far)

- Effect Panels (elemental panels, traps, etc)

- Completed item interface,that means all npcs' fully lootable ,shops and containers

- Better Point System,and better point menu

- More ai approches depending on family and aggresiveness

- Bonuses for achievements

- Blacksmith that makes custom weapons

- Craft system based on materials that you aquire by decomposing items

- Laboratory where you can make a new creature and combine already existing ones.

- Money and commerce system

- Story and background

- Effect system


Features under consideration

- A static World map with cities

- City building

- Buldings

- Quests

- History making,avainable to next characters



website: users.auth.gr/ekchatzi