Difference between revisions of "The Veins of the Earth"

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(update)
(update)
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|influences = [[Incursion]], D20
|influences = [[Incursion]], D20
|released = 2013 Jul 15 (v.0.0.5, beta 1)
|released = 2013 Jul 15 (v.0.0.5, beta 1)
|updated = 2013 Aug 8 (v.0.0.7a)
|updated = 2013 Aug 13 (v.0.0.7b)
|licensing = [[Open source]], [[Freeware]]
|licensing = [[Open source]], [[Freeware]]
|language = [[Lua]]
|language = [[Lua]]
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The module can be downloaded from GitHub: [https://github.com/Zireael07/The-Veins-of-the-Earth]. It is a playable beta.
The module can be downloaded from ModDB: [http://www.moddb.com/mods/the-veins-of-the-earth]. It is a playable beta.


'''Contributors WANTED!'''
'''Contributors WANTED!'''
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* in-game help screen
* in-game help screen
* working cure x wounds potions
* working cure x wounds potions
* stairs have a chance of not changing the dungeon level
* skill checks now include armor penalty
* skill checks now include armor penalty
* CR displayed in tooltips
* CR displayed in tooltips
Line 70: Line 69:
* now guarantees higher stats in roller
* now guarantees higher stats in roller
* racial skill bonuses  
* racial skill bonuses  
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* amulet of natural armor
* colored help screen
* item tooltips
* working Intuition skill and item identification




[[Category:Beta projects]]
[[Category:Beta projects]]

Revision as of 11:33, 13 August 2013

The Veins of the Earth
Beta Project
Developer Zireael, Sebsebeleb
Theme Fantasy
Influences Incursion, D20
Released 2013 Jul 15 (v.0.0.5, beta 1)
Updated 2013 Aug 13 (v.0.0.7b)
Licensing Open source, Freeware
P. Language Lua
Platforms Windows, Linux, Mac
Interface ASCII, keyboard
Game Length
Official site of The Veins of the Earth


The Veins of the Earth is a module for T-Engine 4.0.1.

A standalone .exe release is planned.


The module can be downloaded from ModDB: [1]. It is a playable beta.

Contributors WANTED!

Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.

Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).




Features currently implemented include:

  • inventory
  • 8 classes [fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock]
  • 10 races [human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes]
  • character sheet
  • randomized unarmed and weapon damage
  • attack roll
  • AC implemented
  • working hp, exp, dungeon level display
  • some 0 and 1st level spells
  • attributes roller before birther (character creation)
  • an iconed hotbar for spells
  • spellbook
  • some monsters up to CR 1
  • calendar
  • light sources
  • magic armors and shields up to +5
  • critical hits
  • working feat select
  • most melee feats from SRD
  • most weapons from SRD
  • skill checks and opposed checks
  • skill points at lvl 1
  • perfectly working archery
  • working experience points
  • encumbrance
  • in-game help screen
  • stairs have a chance of not changing the dungeon level
  • in-game help screen
  • working cure x wounds potions
  • skill checks now include armor penalty
  • CR displayed in tooltips
  • colored tooltips
  • skill select screen
  • colored log messages
  • new map generator with light effects
  • now guarantees higher stats in roller
  • racial skill bonuses
  • ranged weapons as starting equipment; deep-dwelling races no longer get a torch
  • amulet of natural armor
  • colored help screen
  • item tooltips
  • working Intuition skill and item identification