Difference between revisions of "The Veins of the Earth"

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m (Veins update)
(Veins readme update)
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|influences = [[Incursion]], [[Dungeons_and_Dragons | D20]]
|influences = [[Incursion]], [[Dungeons_and_Dragons | D20]]
|released = 2013 Jul 15 (v.0.1.0, beta 1)
|released = 2013 Jul 15 (v.0.1.0, beta 1)
|updated = 2013 Oct 12 (v.0.7.1 standalone, beta 3.25)
|updated = 2013 Oct 21 (v.0.8.0 standalone, beta 3.5 "Swirling Red Potion")
|licensing = [[Open source]], [[Freeware]]
|licensing = [[Open source]], [[Freeware]]
|language = [[Lua]]
|language = [[Lua]]
Line 44: Line 44:
* 2 prestige classes: shadowdancer, assasin
* 2 prestige classes: shadowdancer, assasin
* 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
* 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
* backgrounds for quicker character creation
* a random name generator, taking into account your race and sex
* a random name generator, taking into account your race and sex
* working ECL (Effective Character Level)
* working ECL (Effective Character Level)
* XP for killing monsters, descending deeper, disarming traps
* multiclassing & prestige classes
* multiclassing & prestige classes
* colored character sheet with tooltips displaying rules info
* colored character sheet with tooltips displaying rules info
* randomized unarmed and weapon damage; archery and weapon finesse
* randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats
* attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks
* attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks
* death at -10 and detrimental effects both at 0 and in the -1 to -9 range
* saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
* saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
* hp, exp, dungeon level on-screen display
* hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
* inventory & encumbrance
* inventory & encumbrance
* spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
* spellbook, an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells
* armor spell failure chance; key stat must be 9 to cast spells
* armor spell failure chance; key stat must be 9 to cast spells
* casters gain access to next spell level every 3rd level
* casters gain access to next spell level every 3rd level
Line 60: Line 63:
* feat and skill select [Seb]
* feat and skill select [Seb]
* skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
* skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
* skill tests printed to log; max skill ranks implemented
* skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks
* most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
* most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* most melee & skill enhancing feats from SRD
* most melee & skill enhancing feats from SRD
* working Intuition skill and item identification
* working Intuition skill (now for one item only) and item identification
* colored in-game help screen; legend screen
* colored in-game help screen; legend screen
* stairs have a chance of not changing the dungeon level [Seb]
* stairs have a chance of not changing the dungeon level [Seb]

Revision as of 10:40, 21 October 2013

The Veins of the Earth
Beta Project
Developer Zireael, Sebsebeleb
Theme Fantasy
Influences Incursion, D20
Released 2013 Jul 15 (v.0.1.0, beta 1)
Updated 2013 Oct 21 (v.0.8.0 standalone, beta 3.5 "Swirling Red Potion")
Licensing Open source, Freeware
P. Language Lua
Platforms Windows, Linux, Mac
Interface ASCII, keyboard
Game Length
Official site of The Veins of the Earth


The Veins of the Earth is a module for T-Engine 4.0.1.


The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases. The ModDB site downloads come later due to their authorization process.

The game is a playable beta.

The versioning has been recently overhauled, therefore old file names don't match the version numbers.

Contributors WANTED! The to-debug branch contains WIP code which isn't working properly for some reason. Any help debugging it is welcome!

Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.

Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).

Anything that IS OGL - for example, SRD, Incursion, or the D&D Wiki portions marked as Open Game Content - is fine.

Any contributors will be credited in the Readme.




Features currently implemented include:

  • brand-new start-up screen and menu [standalone version only]
  • new old gold and black UI skin
  • controls displayed automatically at game start
  • 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
  • 2 prestige classes: shadowdancer, assasin
  • 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
  • backgrounds for quicker character creation
  • a random name generator, taking into account your race and sex
  • working ECL (Effective Character Level)
  • XP for killing monsters, descending deeper, disarming traps
  • multiclassing & prestige classes
  • colored character sheet with tooltips displaying rules info
  • randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats
  • attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks
  • death at -10 and detrimental effects both at 0 and in the -1 to -9 range
  • saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
  • hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
  • inventory & encumbrance
  • spellbook, an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells
  • armor spell failure chance; key stat must be 9 to cast spells
  • casters gain access to next spell level every 3rd level
  • attributes roller before character creation; now guarantees higher stats
  • some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
  • feat and skill select [Seb]
  • skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
  • skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks
  • most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
  • ranged weapons as starting equipment; deep-dwelling races no longer get a torch
  • most melee & skill enhancing feats from SRD
  • working Intuition skill (now for one item only) and item identification
  • colored in-game help screen; legend screen
  • stairs have a chance of not changing the dungeon level [Seb]
  • calendar
  • colored tooltips (color-coded relative monster stats and CR); colored log messages;
  • item tooltips
  • terrain effects
  • speed bonuses
  • resting takes 8 hours, monsters respawn on rest
  • cure x wounds spells work in a traditional way; heal x wounds spells heal a percentage of total hp