The Woods of Torbin:Reviews:Jeff Lait

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Version 002 of The Woods of Torbin was examined.

Windows XP was the host platform.

I really like the style of the graphics. The creatures are nice and iconic, easily distinguished at a glance. Keep it clean like this, IMO.

There is not much to complain in this one, because it's executed with new zealander accuracy and craftsmanship.

Starvation may be a bit to quick. I got lost from the initial instructions, and didn't find the wizard. By the time I had explored the starting map fully, I starved to death. That seems a bit extreme.

How do you tell what you are wearing? I picked up various stuff, tried equipping, but there seemed no way to see what I had currently equipped?

I suffered immensely from the autochat. Because everyone is bouncing around randomly, one has a little minigame of trying to get beside them for Chat. Then another mini game of whether or not it will prompt for a direction. If you really want an RPG roguelike with lots of Chat, I strongly recommend making bump into friendlies do a chat. This also removes the silly "Do you really want to attack?" messages. Make a special attack command that overrides chatting for those rare times the user would answer yes.

The little path of arrows when you target something showing the attack path is really cool.

Trying to descend to DLevel 2 hung the machine with 0% CPU. I presume something bad happened in level generation?