Difference between revisions of "Traction Edge"

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|influences = UFO/Xcom
|influences = UFO/Xcom
|released = 19th September 2010
|released = 19th September 2010
|updated =  18th September 2011
|updated =  23rd March 2012
|licensing = [[GPLv3]]
|licensing = [[GPLv3]]
|language = C++
|language = C++
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|interface =  
|interface =  
|length =
|length =
|site = http://tractionedge.sourceforge.net/
|site = http://www.tractionedge.org/
}}
}}


''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampink theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Current version features three fixed levels to fight through.
''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.


== Story ==
== Story ==
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* Fully destructable terrain
* Fully destructable terrain
* Ranged weapons
* Procedural maps
* XP spend and skill progression
* Reaction Fire
* Reaction Fire
* Skill system
* FSM AI Framework
* FSM AI Framework
   
   
Planned
Planned
 
* Reimplementation of static maps and storyline.
* Melee
* Procedural Maps
* XP spend and skill progression
* Tech tree and research system
* Tech tree and research system
* Item interaction
* Item interaction
Line 39: Line 36:
== Development ==
== Development ==


Traction Edge was last released for [[ARRP]] 2011. It is distributed as source only and requires cmake and SFML 1.6 to build.
Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.

Latest revision as of 10:21, 23 March 2012

Traction Edge
Alpha Project
Developer Mongrol
Theme Steampunk
Influences UFO/Xcom
Released 19th September 2010
Updated 23rd March 2012
Licensing GPLv3
P. Language C++
Platforms Linux
Interface
Game Length
Official site of Traction Edge


Traction Edge is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.

Story

Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?

Features

Major Features Implemented

  • Fully destructable terrain
  • Procedural maps
  • XP spend and skill progression
  • Reaction Fire
  • FSM AI Framework

Planned

  • Reimplementation of static maps and storyline.
  • Tech tree and research system
  • Item interaction

Development

Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.