Difference between revisions of "Trap"

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A trap is a [[terrain]] feature or feature of an item, such as a [[door]] or a [[chest]], that is potentially dangerous or inconvenient to the player. Typically, such traps can be disarmed either through magic or through some mundane skill.
A trap is a [[terrain]] feature or feature of an object, such as a [[door]] or a [[chest]], that is potentially dangerous or inconvenient to the player's character. Typically, such traps can be disarmed either through [[magic]] or through some mundane [[skill]].


Common trap types:
Common trap types:
* pit: possibly modified with spikes or poisoned spikes
* pit: possibly modified with spikes or poisoned spikes
* trap door: like a pit, but deep enough to deposit the character on the next level down
* trap door: like a pit, but deep enough to deposit the character on the next [[level]] down
** also called a "chute"
* fire: does fire damage
* fire: does fire damage
* acid: does acid damage
* acid: does acid damage
* missiles: arrows, darts, crossbow bolts, spear, and axes are among the items that may be flung
* missiles: arrows, darts, crossbow bolts, spear, and axes are among the items that may be flung
* explosion: exploding doors in [[ADOM]] are a particular treat
* explosion: exploding doors in [[ADOM]] are a particular treat
* polymorph: perhaps the most notorious of all trap types, it can transform player or monster into a different species
* polymorph: perhaps the most notorious of all trap types, it can transform player character or monster into a different species
* immobilizing traps: these can magically paralyze the victim or they can merely prevent moving out of the trapped square until the character frees himself (as [[Nethack]] bear traps or [[Crawl Stone Soup]] net traps)
* teleportation: the trap teleports the victim
* alarms: these traps merely wake nearby monsters
* summoning: some magical traps summon monsters around the victim
 
[[Category:Concepts]]

Revision as of 06:34, 10 January 2009

A trap is a terrain feature or feature of an object, such as a door or a chest, that is potentially dangerous or inconvenient to the player's character. Typically, such traps can be disarmed either through magic or through some mundane skill.

Common trap types:

  • pit: possibly modified with spikes or poisoned spikes
  • trap door: like a pit, but deep enough to deposit the character on the next level down
    • also called a "chute"
  • fire: does fire damage
  • acid: does acid damage
  • missiles: arrows, darts, crossbow bolts, spear, and axes are among the items that may be flung
  • explosion: exploding doors in ADOM are a particular treat
  • polymorph: perhaps the most notorious of all trap types, it can transform player character or monster into a different species
  • immobilizing traps: these can magically paralyze the victim or they can merely prevent moving out of the trapped square until the character frees himself (as Nethack bear traps or Crawl Stone Soup net traps)
  • teleportation: the trap teleports the victim
  • alarms: these traps merely wake nearby monsters
  • summoning: some magical traps summon monsters around the victim