Difference between revisions of "Treasure"

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(The role of treasure in roguelikes)
 
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Treasure is random items you find scattered around the dungeon map, or left behind by defeated foes.
Treasure is random [[items]] you find scattered around the [[dungeon]] map, or left behind by defeated [[monster]]s.
It can range from almost useless trash (a rat skeleton), to useful or magical items, or even just gold coins.
It can range from almost useless trash (a rat skeleton), to useful or magical items, or even just [[gold]] coins.
It may be hidden or locked away in chests or behind traps.
It may be hidden or locked away in [[chest]]s or behind [[trap]]s.
Items may be unknown until properly identified, and reveal themselves to be terribly cursed (a cursed helm of blindness) or unexpectedly blessed (a rapier of demon-slaying).
Items may be unknown until properly [[identified]], and reveal themselves to be terribly [[cursed]] (a cursed helm of blindness) or unexpectedly [[blessed]] (a rapier of demon-slaying).
   You may need to carry promising bits back to town level to sell or appraise.
   You may need to carry promising bits back to town level to sell or appraise.
You may find surprising other uses for some items, e.g. throwing a potion of blindness.
You may find surprising other uses for some items, e.g. throwing a [[potion]] of [[blindness]].
Treasure is a perspective on the general category of items.  
Treasure is a perspective on the general category of items.  
   A singular game winning treasure could be e.g. retrieving Rodney's amulet of Yendor.
   A singular game winning treasure could be e.g. retrieving Rodney's amulet of Yendor.
[[Category:Concepts]]

Latest revision as of 02:00, 18 February 2022

Treasure is random items you find scattered around the dungeon map, or left behind by defeated monsters. It can range from almost useless trash (a rat skeleton), to useful or magical items, or even just gold coins. It may be hidden or locked away in chests or behind traps. Items may be unknown until properly identified, and reveal themselves to be terribly cursed (a cursed helm of blindness) or unexpectedly blessed (a rapier of demon-slaying).

 You may need to carry promising bits back to town level to sell or appraise.

You may find surprising other uses for some items, e.g. throwing a potion of blindness. Treasure is a perspective on the general category of items.

 A singular game winning treasure could be e.g. retrieving Rodney's amulet of Yendor.