|Developer||Wouter van den Wollenberg (firstname.lastname@example.org)|
|Influences||NetHack, Diablo, Age of Wonders|
|Released||Oct 27, 2008 (R 1.01)|
|Updated||Mar 23, 2016 (R 17.01)|
|Licensing||Freeware, Closed Source|
|Interface||ASCII or Tiles|
|Game Length||10+ hours|
|Official site of Triangle Wizard|
Triangle Wizard is a real-time roguelikelike. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of Diablo, especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.
It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
Triangle Wizard Day
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
Latest Major Update (R 17.01)
- Added support for the changing of the screen resolution.
- Changed some fonts.
- Removed the inventory limit. You can now carry as many items as you want.
- Gave the spellbook an overhaul.
- Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
- Added keylistings to several screens.
- It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
- Added some new item prefixes and suffixes.
- Lowered Spectre's vulnerability to magic and holy damage.
- Sprinting is now done via the shift key and no longer the right mouse button.
- Removed right mouse botton movement.
- Sprinting is no longer an option that can be toggled in the options menu.
- There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
- Vertigo now lowers melee damage by 50%.
- Poison now lowers melee damage by 30%.
- Added new items.
- Added new creatures.
- Added new unique creatures.
- Added alternative melee and ranged weapons.
- Some bosses now have alternative melee attacks.
- Fixed a bug involving melee causes of death having incorrect descriptions in the log.
- Added the "Back to the Future" late*game quest.
- Fixed a bug with the Halls of Mirrors special level not appearing.
- Added the Target Practice special level.
- Added the "The Immaculates" mid*game quest.
- Yellow Musk Zombies now have a speed.
- Fixed a bug where a redemption quest would mention the wrong deity.
- Showing healthbars is now the default option.
- Damage no longer has to be integer for spells.
- Added sparkles to powerful items in the shop screen.