Difference between revisions of "Umbrarum Regnum"

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(updated language and website info)
(updated features)
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* savegame read/write
* savegame read/write
* fast pathfinding
* fast pathfinding
* plenty of races, professions and skills (useless at the moment, since there's no gameplay yet)
* plenty of races, professions and skills
* some monsters to fight
* very basic combat system (to be developed later)


== To Do List ==
== To Do List ==
* monsters
* combat
* NPCs
* NPCs
* items & inventories
* items & inventories

Revision as of 03:07, 13 September 2008

Umbrarum Regnum
Alpha Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor
Released not released yet
Updated as often as possible ;)
Licensing Mingos' personal use ;)
P. Language C/C++
Platforms Windows
Interface True Colour custom ASCII set
Game Length unknown
Official site of Umbrarum Regnum


Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).

Features

Most important features implemented so far are:

  • UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
  • Multiple resolution support (from 640x480 to 1024x768)
  • pregenerated overworld with different terrains and 49 settlements
  • random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
  • savegame read/write
  • fast pathfinding
  • plenty of races, professions and skills
  • some monsters to fight
  • very basic combat system (to be developed later)

To Do List

  • NPCs
  • items & inventories
  • quests & the plot
  • magick
  • all the cool features that look so great on paper and are so difficult to implement at this stage :)