Difference between revisions of "Umbrarum Regnum"

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(updated features)
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{{game-alpha| name = Umbrarum Regnum
{{game-talkie| name = Umbrarum Regnum
|developer = [[User:dominikmarczuk|Mingos]]
|developer = [[User:dominikmarczuk|Mingos]]
|theme = Fantasy
|theme = Fantasy
|influences = ADoM, Betrayal at Krondor
|influences = ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights
|released = not released yet
|licensing = none
|updated = as often as possible ;)
|language = [[Cpp|C++]]
|licensing = Mingos' personal use ;)
|platforms = none
|language = C/C++
|interface = none
|platforms = Windows
|site = none
|interface = True Colour custom [[ascii|ASCII]] set
|site = http://umbrarumregnum.110mb.com
|length = unknown
|length = unknown
}}
}}


Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).
Umbrarum Regnum is an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet.


== Features ==
The game has seen two tech demo releases, raising comments ranging from critique (mostly because of a badly done user interface) to praises (mainly regarding the graphics and map generation). However, bad coding practices and the lack of motivation have led to putting the project on hold in 2008. It will be resumed at some point after the release of [[Umbra]] and Deliquium Solis.
Most important features implemented so far are:
* UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
* Multiple resolution support (from 640x480 to 1024x768)
* pregenerated overworld with different terrains and 49 settlements
* random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
* savegame read/write
* fast pathfinding
* plenty of races, professions and skills
* some monsters to fight
* very basic combat system (to be developed later)
 
== To Do List ==
* NPCs
* items & inventories
* quests & the plot
* magick
* all the cool features that look so great on paper and are so difficult to implement at this stage :)

Latest revision as of 10:26, 2 November 2010

Umbrarum Regnum
Talkie-Talkie Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights
Licensing none
P. Language C++
Platforms none
Interface none
Game Length unknown
[none Official site of Umbrarum Regnum]


Umbrarum Regnum is an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet.

The game has seen two tech demo releases, raising comments ranging from critique (mostly because of a badly done user interface) to praises (mainly regarding the graphics and map generation). However, bad coding practices and the lack of motivation have led to putting the project on hold in 2008. It will be resumed at some point after the release of Umbra and Deliquium Solis.