Difference between revisions of "Underhall"

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|theme = Dungeon Crawl
|theme = Dungeon Crawl
|influences = [[Crawl]], [[Dungeon Master]], Might & Magic
|influences = [[Crawl]], [[Dungeon Master]], Might & Magic
|released = 13 Mar 2010
|released = 13 Mar 2010 (7DRL)
|updated = 13 Mar 2010 (7DRL)
|updated = 23 Apr 2010 (v1.2)
|licensing = Copyrighted to [[elig]]
|licensing = Copyrighted to [[elig]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]

Revision as of 06:14, 24 April 2010

Underhall
7DRL
Developer elig
Theme Dungeon Crawl
Influences Crawl, Dungeon Master, Might & Magic
Released 13 Mar 2010 (7DRL)
Updated 23 Apr 2010 (v1.2)
Licensing Copyrighted to elig
P. Language C++
Platforms Windows
Interface Keyboard, Mouse
Game Length Full game
Official site of Underhall


About

Underhall is a 7DRL made by Bryan Strait (elig) for the 2010 7DRL competition. It is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL. There is no hunger, but food is the only means of healing. There are no individual slots for armor, but rather armor covers the whole body. The goal of the game is to reach the 10th floor of the dungeon, kill The Dragon of Underhall and escape the dungeon alive.

Screenshots

Screenshot3.jpg Screenshot2.jpg Screenshot1.jpg