Difference between revisions of "Unnamed Angband"

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(update the Unangband entry - although I'm the author, I'm trying to be objective)
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{{angband-variant | name = UnAngband
{{angband-variant | name = UnAngband
| status = stable
| status = stable
| developer = Andrew Doull (''andrewdoull''@''hotmail.com'')
| developer = Andrew Doull (''andrewdoull''@''gmail.com'')
| parent = [[Angband]] 2.9.7
| parent = [[Angband]] 2.9.7
| released = 0.6.2-wip4a on 11th February, 2007
| released = 0.6.2-wip6a on 31st August, 2007
| download = [http://developer.berlios.de/projects/unangband/ UnAngband Official]
| download = [http://developer.berlios.de/projects/unangband/ UnAngband Official]
| site = http://unangband.berlios.de/
| site = http://unangband.blogspot.com/
}}
}}
UnAngband is an Angband variant which adds many, many new features, including a new terrain system (borrowed by [[NPPAngband]]), room descriptions, a wilderness/town system, new random artifacts, and much more besides.
UnAngband is an Angband variant which adds many, many new features, including a new terrain system (borrowed by [[NPPAngband]]), room descriptions, a wilderness/town system, new random artifacts, and much more besides.  UnAngband is more difficult than Angband but has a relatively 'deep' system of interaction between the various features in the game that players are encouraged to take advantage of.  For instance, it is possible to use potions by setting them in traps, to coat edged weapons and arrows, to throw as grenades and to detonate them remotely in addition to the usual Angband method of quaffing them.  A detonating potion might then set fire to other items or terrain adjacent to it, creating clouds of smoke which hinder line of sight and damage creatures in their midst, and so on.
 
Unangband has been referred to as a rough gem, in that features are often implemented ahead of game-balance and bug testing considerations.  This, and the lack of distinct flavor compared to many other variants, means that it does not have as large a player base as other Angband variants.  The author has made recent efforts to improve out of date documentation and to improve the overall start-up experience, particularly for non-Angband players, and to try to expand the audience for the game.
 
UnAngband is so named because the author couldn't come up with an appropriate name for the variant.  The Angband maintainer at the time, Robert Reuhlmann, called the variant UnAngband temporarily and the name stuck.  The maintainer prefers not to capitalize the first A in UnAngband, however the convention adopted here is to capitalize it.
 
UnAngband has been in continuous development since 1997, with the exception of a short hiatus caused by the author's emigration to the United Kingdom.


== Links ==
== Links ==

Revision as of 11:07, 5 September 2007

UnAngband
Angband Variant
Developer Andrew Doull (andrewdoull@gmail.com)
Based on Angband 2.9.7
Theme {{{theme}}}
Released 0.6.2-wip6a on 31st August, 2007
Updated {{{updated}}}
Download UnAngband Official

Official site


UnAngband is an Angband variant which adds many, many new features, including a new terrain system (borrowed by NPPAngband), room descriptions, a wilderness/town system, new random artifacts, and much more besides. UnAngband is more difficult than Angband but has a relatively 'deep' system of interaction between the various features in the game that players are encouraged to take advantage of. For instance, it is possible to use potions by setting them in traps, to coat edged weapons and arrows, to throw as grenades and to detonate them remotely in addition to the usual Angband method of quaffing them. A detonating potion might then set fire to other items or terrain adjacent to it, creating clouds of smoke which hinder line of sight and damage creatures in their midst, and so on.

Unangband has been referred to as a rough gem, in that features are often implemented ahead of game-balance and bug testing considerations. This, and the lack of distinct flavor compared to many other variants, means that it does not have as large a player base as other Angband variants. The author has made recent efforts to improve out of date documentation and to improve the overall start-up experience, particularly for non-Angband players, and to try to expand the audience for the game.

UnAngband is so named because the author couldn't come up with an appropriate name for the variant. The Angband maintainer at the time, Robert Reuhlmann, called the variant UnAngband temporarily and the name stuck. The maintainer prefers not to capitalize the first A in UnAngband, however the convention adopted here is to capitalize it.

UnAngband has been in continuous development since 1997, with the exception of a short hiatus caused by the author's emigration to the United Kingdom.

Links