Difference between revisions of "User:51mplex/drydock"

From RogueBasin
Jump to navigation Jump to search
Line 1: Line 1:
{{DISPLAYTITLE:What is a quest?}}
{{DISPLAYTITLE:What is a quest}}
'''Quests''' are one of the defining characteristics of computer role-playing games (RPGs). Almost every RPG relies on them to develop the plot and keep the player entertained. This article will focus on quests in roguelikes, which obviously adds the problem of procedural generation.
'''Quests''' are one of the defining characteristics of computer role-playing games (RPGs). Almost every RPG relies on them to develop the plot and keep the player entertained. This article will focus on quests in roguelikes, which obviously adds the problem of procedural generation.

Revision as of 18:54, 11 May 2013

Quests are one of the defining characteristics of computer role-playing games (RPGs). Almost every RPG relies on them to develop the plot and keep the player entertained. This article will focus on quests in roguelikes, which obviously adds the problem of procedural generation.