Difference between revisions of "User:Andrewdoull"

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I'm currently the maintainer for [[UnAngband]], which has been in active development since 1997.  I lost the code to an earlier version of UnAngband which also featured terrain which I had been working on since about 1993.  So that's a long development time all up, with no sign soon of reaching version 1.0.
I'm currently the maintainer for [[UnAngband]], which has been in active development since 1997.  I lost the code to an earlier version of UnAngband which also featured terrain which I had been working on since about 1993.  So that's a long development time all up, with no sign soon of reaching version 1.0.


My favourite variants are [[Sangband]] and I've learnt a lot from [[Leon Marrick]] and [[Eytan Zweig]], developer of [[Eyangband]] about coding roguelikes, by reading the source code for the above games.  I highly recommend that you consider trying to modify an existing roguelike game, like [[Angband]] instead of trying to develop your own roguelike from scratch.  If you have an aversion to [[C]] then consider [[T.o.M.E.]] which supports most of the code in [[Lua]], a light-weight scriptable language.
My favourite roguelike is the [[Angband]] variant [[SAngband]] and I've learnt a lot from [[Leon Marrick]] and [[Eytan Zweig]], developer of [[EyAngband]] about coding roguelikes, by reading the source code for the above games.  I highly recommend that you consider trying to modify an existing roguelike game, like [[Angband]] instead of trying to develop your own roguelike from scratch.  If you have an aversion to [[C]] then consider [[ToME]] which supports most of the code in [[Lua]], a light-weight scriptable language.


Of course, what I really want to do is re-write [[Langband]].  I'm also secretly working on a game, tentatively titled Millenium, which will be based on roguelike development principles, but using a 3D engine set in the modern world.  For inspiration for this game, you might want to look at the [http://www.introversion.co.uk/blog/ Introversion blog] and [http://www.fl-tw.com/Infinity/ Infinity: The Quest for Earth].  Of course, that won't help you much at this stage.
Of course, what I really want to do is re-write [[LAngband]].  I'm also secretly working on a game, tentatively titled Millenium, which will be based on roguelike development principles, but using a 3D engine set in the modern world.  For inspiration for this game, you might want to look at the [http://www.introversion.co.uk/blog/ Introversion blog] and [http://www.fl-tw.com/Infinity/ Infinity: The Quest for Earth].  Of course, that won't help you much at this stage.


For my latest thoughts regarding roguelikes and gaming in general, read [[Ascii Dreams]].
For my latest thoughts regarding roguelikes and gaming in general, read [[Ascii Dreams]].


== Links ==
== Links ==


* [http://roguelikedeveloper.blogspot.com Ascii Dreams - A Roguelike Developer Blog]
* [http://roguelikedeveloper.blogspot.com Ascii Dreams - A Roguelike Developer Blog]

Latest revision as of 12:00, 5 September 2007

Andrew Doull
Alias a.d.venturer
Projects {{{projects}}}
Games UnAngband
Nationality New Zealander
P. Languages C
Official site of Andrew Doull


About

I'm currently the maintainer for UnAngband, which has been in active development since 1997. I lost the code to an earlier version of UnAngband which also featured terrain which I had been working on since about 1993. So that's a long development time all up, with no sign soon of reaching version 1.0.

My favourite roguelike is the Angband variant SAngband and I've learnt a lot from Leon Marrick and Eytan Zweig, developer of EyAngband about coding roguelikes, by reading the source code for the above games. I highly recommend that you consider trying to modify an existing roguelike game, like Angband instead of trying to develop your own roguelike from scratch. If you have an aversion to C then consider ToME which supports most of the code in Lua, a light-weight scriptable language.

Of course, what I really want to do is re-write LAngband. I'm also secretly working on a game, tentatively titled Millenium, which will be based on roguelike development principles, but using a 3D engine set in the modern world. For inspiration for this game, you might want to look at the Introversion blog and Infinity: The Quest for Earth. Of course, that won't help you much at this stage.

For my latest thoughts regarding roguelikes and gaming in general, read Ascii Dreams.

Links