Difference between revisions of "User:Dominikmarczuk"

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(ARRP 2010)
 
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|alias = Mingos
|alias = Mingos
|nationality = Polish
|nationality = Polish
|languages = C/C++/C#
|languages = C/C++/PHP/C#
|games = none
|games = none
|projects = Umbrarum Regnum, Umbra, Deliquium Solis
|projects = [[Umbra]], [[libtcod]], Deliquium Solis, Umbrarum Regnum
|site = http://umbrarumregnum.110mb.com
|site = http://www.umbrarumregnum.net
}}
}}


== Bio ==
== Bio ==


Born in 1983 in Poland, studied Biology and Chemistry at secondary school and Spanish Philology at the University of Warsaw, and later at the University of Santiago de Compostela (Spain). In 2009/2010 I did a postgraduate degree in the area of Advanced IT Technologies at the University of Varmia and Masuria in Olsztyn, Poland. I'm running a private business called UmbraProjekt, dedicated to website design.
Born in 1983 in Poland, studied Biology and Chemistry at secondary school and Spanish Philology at the University of Warsaw, and later at the University of Santiago de Compostela (Spain). In 2009/2010 I did a postgraduate degree in the area of Advanced IT Technologies at the University of Varmia and Masuria in Olsztyn, Poland. I'm running a private business called UmbraProjekt, dedicated to website design, and work as a PHP programmer for the local newspaper editor in my city.
 
I've never been a roguelike player, with the exception of [[ADOM]], to which I used to be addicted for a long time. I've played it for over 10 years and have managed fo finish it only once (normal ending). Although I was close to a second win once :D.


== Roguelike development ==
== Roguelike development ==


No released roguelike games so far. I started coding [[Umbrarum Regnum]] in 2007 using [[Java]], but quickly rewrote everything in [[C]], using [[libtcod]]. The project was rewritten again about a year later, again using [[libtcod]], but this time in [[Cpp|C++]]. The project is on hold since mid 2009.
No released roguelike games so far. I started coding [[Umbrarum Regnum]] in 2007 using [[Java]], but quickly rewrote everything in [[C]], using [[libtcod]]. The project was rewritten again about a year later, once more using [[libtcod]], but this time in [[Cpp|C++]]. The project is on hold since 2009, awaiting yet another complete rewrite using [[Umbra]].


In early 2009 I teamed up with [[Jice]] in [[libtcod]] development and since have been contributing to the library.
In 2008 I teamed up with [[Jice]] in [[libtcod]] development and since have been contributing to the library.


In late 2009, I began developing [[Umbra]], a general purpose application engine for [[libtcod]]-powered applications. Soon after the first code made it to its [[SVN]] repository, [[jice]] joined the project. The engine is currently powering two games, both still in development: [[The Cave]] and [[Deliquium Solis]]. The first public release is planned for September the 19th 2010 ([[ARRP]]).
In 2009, I began developing [[Umbra]], a general purpose framework for [[libtcod]]-powered applications. Soon after the first code made it to its [[SVN]] repository, [[jice]] joined the project. The engine is currently powering two games, both still in development: [[The Cave]] and [[Deliquium Solis]]. The first public release was on September the 19th 2010 ([[ARRP]]). It has seen notable upgrades since that date.


== Daydreams and delusions ==
== Daydreams and delusions ==

Latest revision as of 07:48, 21 October 2010

Dominik Marczuk
Alias Mingos
Projects Umbra, libtcod, Deliquium Solis, Umbrarum Regnum
Games none
Nationality Polish
P. Languages C/C++/PHP/C#
Official site of Dominik Marczuk


Bio

Born in 1983 in Poland, studied Biology and Chemistry at secondary school and Spanish Philology at the University of Warsaw, and later at the University of Santiago de Compostela (Spain). In 2009/2010 I did a postgraduate degree in the area of Advanced IT Technologies at the University of Varmia and Masuria in Olsztyn, Poland. I'm running a private business called UmbraProjekt, dedicated to website design, and work as a PHP programmer for the local newspaper editor in my city.

I've never been a roguelike player, with the exception of ADOM, to which I used to be addicted for a long time. I've played it for over 10 years and have managed fo finish it only once (normal ending). Although I was close to a second win once :D.

Roguelike development

No released roguelike games so far. I started coding Umbrarum Regnum in 2007 using Java, but quickly rewrote everything in C, using libtcod. The project was rewritten again about a year later, once more using libtcod, but this time in C++. The project is on hold since 2009, awaiting yet another complete rewrite using Umbra.

In 2008 I teamed up with Jice in libtcod development and since have been contributing to the library.

In 2009, I began developing Umbra, a general purpose framework for libtcod-powered applications. Soon after the first code made it to its SVN repository, jice joined the project. The engine is currently powering two games, both still in development: The Cave and Deliquium Solis. The first public release was on September the 19th 2010 (ARRP). It has seen notable upgrades since that date.

Daydreams and delusions

I would very much like to release Umbrarum Regnum and Deliquium Solis one day.

Also, I have been tempted to participate in a 7DRL contest one day - perhaps in 2011?

Trophies

Trophy_ARRP_2010_200.png ARRP 2010 successful entry