Difference between revisions of "User:PaulBlay"

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I'm currently working on [[XAngband]], [[TinyAngband]] and now [[Angband/65]].
Not currently working on anything. :( [[User:PaulBlay|PaulBlay]] ([[User talk:PaulBlay|talk]])
I also understand Japanese, so if you need anything translated let me know.
 
Angband/65 progress track:
* Mar 25, 2009 : 37 open tickets, 5 closed.
* Mar 26, 2009 : 38 open tickets, 7 closed.  I'm starting to get to grips with how much stuff needs doing to get the objects all working right.  Luckily the ticket system at the [http://sourceforge.jp/projects/angband65/ SourceForge page] helps me keep track of what I'm doing but it's pretty heavy going.
* Mar 27, 2009 : 38 open tickets, 8 closed.  I realise at this point that I could have done things quite a bit quicker with a different method, but that work's mostly done now.  I've decided to rename the versions of future milestones to be a bit more realistic.  (There won't be a proper beta release for quite some time).
* Mar 28, 2009 : 41 open tickets, 9 closed.  Having something of a 'two steps forward, one step back' feeling.  I am now officially impressed by just how much different Angband/64 was from the standard Angband of the time.  Did you know that Angband/64 had random artifacts and an ammo equipment slot?  I hope to get at least what I have ticketed for alpha done by that release.  I will be subtitling the alpha release "Have I broke it yet?" as I doubt I'll have done much play testing (at all).  However I do plan to release bugfixes as soon as possible if I get bug reports in.
* Mar 29, 2009 : 42 open tickets, 9 closed.  Spent a lot of time comparing 'defines.h' in the two versions for clues as to what might need changing / implementing.  This will probably end up generating more tickets later, but for the moment pushed most off into later milestone.
 
As always anybody interested in assisting, would you please contact me.  There is plenty of work for people of all levels of experience.

Latest revision as of 07:22, 26 July 2013

Not currently working on anything. :( PaulBlay (talk)