User:PaulBlay

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Revision as of 15:31, 26 April 2009 by PaulBlay (talk | contribs)
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I'm currently working on XAngband, TinyAngband and now Angband/65. I also understand Japanese, so if you need anything translated let me know.

Angband/65 progress track:

  • Apr 12, 2009 : (Lost a day ;-). Recently I've been working mainly on the spell data. It's a pretty fiddly task which will no doubt take at least another day before there's anything ready for a commit. (Although I've also been distracted by other stuff).
  • Apr 13, 2009 : Trying to implement code changes for the spell system. Spell stuff gets everywhere so there's a lot of changes to make. Wish me luck.
  • Apr 14, 2009 : Had a bit of a false start on the spell stuff and had to drop some of the changes and try again. I have now put in some major updating on the data files, but the code to support them is not yet implemented. I've temporarily disabled some spell related code to allow the game to run (it isn't as if it could be used yet anyway ^ ^; )
  • Apr 15, 2009 : Today I've been mostly working on borrowing the really big flag system update that they did at Vanilla Angband. I'm nearly done, so it should be finished tomorrow.
  • Apr 16, 2009 : Finally caught up to Vanilla Angband (those folks code fast!). Hopefully I will now be able to make some headway into the tickets due for the 0.0.2 alpha1 release. Noticed a steady trickle of downloads (although it's barely worth downloading at the moment). Fingers crossed that there'll be more feedback with the next release.
  • Apr 17, 2009 : Made some progress towards a couple of significant tasks, but (unfortunately) also discovered (created?) a number of nasty new bugs. :-( Probably best I take a break here now.
  • Apr 18, 2009 : Currently struggling to find where I messed up with revision 69. Found a couple of mistakes, but nothing that would cause the save file problem.
  • Apr 19, 2009 : Got back on track, mostly, but the latest revision of Vanilla Angband has apparently introduced a compile error. It's not my bug (for a change) but until it's fixed I can't tell if I have put in the latest updates correctly or not.
  • Apr 21, 2009 : What happened to yesterday? o_O? Today I did a lot of minor fiddling to remove compiler warnings. Now down to 20 compiler warnings from 207 (VC++) and down to zero with Dev-C++ (Warning level 3).
  • Apr 22, 2009 : Suddenly a mysterious run-time error appears. :-( It's bizarre in that a function that has not been called is the cause of the crash. I suspect some kind of pointer related problem. [EDIT - it was from forgetting to delete the *.raw files!]
  • Apr 23, 2009 : Today I've been mostly considering minor compiler warnings. In particular there are still almost 500 warnings (Warning level 4 now) about type conversions that may cause data loss. I've added a macro that in a debug build will check bounds on some of them. Lots more to do. [EDIT] Now down to 438 warnings, time to stop for the day.
  • Apr 24, 2009 : 72 open tickets, 49 closed. Today I closed off a few tickets, ... added more than I closed. Had a bit of a scare with VC++, turned out to be some carelessness with a renamed file (original version left in project as well ...).
  • Apr 25, 2009 : 71 open tickets, 55 closed. I suppose this counts as progress. I am hopeful that I will be on schedule for the alpha1 release - but there isn't going to be much time to spare.
  • Apr 26, 2009 : 77 open tickets, 58 closed. Ever felt you're going backwards? ;-) Did some fairly drastic hacking out of obsolete (from my perspective) code and have just started putting back the replacements. It's going to be a long job.

As always anybody interested in assisting, would you please contact me. There is plenty of work for people of all levels of experience.