User:Soyweiser

From RogueBasin
Revision as of 09:22, 1 August 2008 by Soyweiser (talk | contribs) (added list of old articles that I found.)
Jump to navigation Jump to search

Hi.

I have mostly been doing some small cleanup work on the wiki. Planning to become a developer for years now. :)

--Soyweiser 15:16, 30 July 2008 (CEST)


---

If found on my harddrive a list of old roguelike development topics from the skoardy.demon.co.uk site (now dead). Some of them don't seem te be on this site yet.

Here is a list of all the subjects and authors. Sans email adresses of course. If any are needed/wanted etc just say on my talk page and I will provide them. I didn't just add them to the page because of copyright.


Dungeons and Mazes

   * Creating a Dungeon - Brian Bucklew
   * Dungeon-Building Algorithm - Mike Anderson 
   * Creating a Forest - Bryan Strait 
   * Fractal Landscapes - Mike Anderson
   * Populating The Dungeon Of Items & NPC's - Stuart George 
   * More Continuous Content - Joseph Swing 
   * Representing the Dungeon - Brian Bucklew 
   * Finding Explorable Regions - Ross Morgan-Linial 

Game Mechanics

   * Creating a Character - Brian Bucklew 
   * Random Names - Gero Kunter 
   * Random Name Generation Using Regular Expressions - Brian Robinson
   * Object Representation - Sean Middleditch 
   * Creating Inventories - Erno Tuomainen 
   * Inventory Abstraction - Kenneth Power 
   * Equipment Wear and Tear - Michael Heinich 
   * Representing Magick Spells - Sean Middleditch 
   * Programming Roguelike Magic - Juho Snellman 
   * Line of Sight - Tobias Downer 
   * Line of Sight - Steve Register
   * Computing LOS For Large Areas - Gordon Lipford 
   * An Efficient Observation Algorithm - Avier Taylor-Paul 
   * Field Of Vision - R?©gis Dubois 
   * Ray-Tracing Field-of-View Demo - Greg McIntyre 
   * Simple Combat In The Dungeon - Brian Bucklew 
   * Randomiser Algorithms - Simon McGregor 
   * Time Tracking - Gwidon S. Naskrent 
   * Handing Out Experience - Rick Carson 
   * The Building of Towns - Michael Blackney 
   * Implementing Interesting Townfolk AI - Odin Jensen 
   * Roguelike AI - Doing It The Generic Way - Sami Hangaslammi

Gameplay

   * Story - George Petryk 
   * Allocating Experience and Character Advancement - Matthias E. Giwer 
   * Language in Roguelike Games - Esa Ilari Vuokko 

Multiplayer Fun

   * Sureal Time - Damian Bentley 

Monsters

   * Plug-in Monster AI - Mike Anderson 
   * Tracking by Scent and Sound - Jim Crawford 
   * Monsters Who Carry - James Burton 
   * A Better Monster AI - Joseph Swing

Graphics

  * Pretty Pictures - Darren Hebden 

Sound

   * Sound & Music - James Burton 

Techy Stuff

   * Heap Space Conservation - Steve Segreto 
   * Compressing Savefiles - Ross Morgan-Linial 
   * Info Files - James Burton 
   * Stacktraces in gcc-compiled programs in Win32 and Linux-executables - Jurriaan Kalkman 
   * How To Write A Roguelike Game/Engine - Esa Ilari Vuokko 
   * Redefinable Keyboard Bindings - Stuart George