Difference between revisions of "Warsim"

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== Features ==
== Features ==


* Scores of places to explore including, a giant blackmarket filled with mystery and wonder, hidden cities (that's right multiple of them), Two schools where you can take lessons, one in music and one in history, a procedurally generated newspaper, and tons more, there has been an excessive amount of time spent fleshing out the world, exploration is heavily rewarded.
'''EXPLORATION'''
* An arena which you can takeover and grow, or watch and bet on, holding giant tournaments and rooting for champions as they climb the ranks and get remembered for eternity.
* A unique facial procedural generation system that can produce well over 100 quadrillion different faces for a variety of different races from Humans and orcs, to kobolds and treemen.
* Deal with the throne room, a complex place with thousands of possible encounters and visitors, how will you manage the realm and treat your people?
* Listen to some procedurally generated music, be it the drum solo of a nervous travelling goblin bard, or the proud music prowess of a well trained vampire showing off with his vampyric lute (or find the music guild and try your own hand at playing these instruments)
* Tons of random events, no game will be the same, with the kingdoms, rulers and events always being different and hard to predict.
* Procedurally generated kingdoms, bandit gangs and mercenary groups, never get the same group twice, be they Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, all these races possible and a million more.
* Countless mini-games played in taverns, your throne room, or around in the world to keep you entertained.
* A massive amount of cheats and secret codes to allow you to play the way you want
* And so much more...


== Unique Points ==
Explore the rich and vast world filled with over 100 locations to be visited/bought/plundered, you can shape the world how you see fit. Visit a giant Blackmarket filled to the brim with mystery and wonder, discover hidden cities (yep multiple of them!), A scorpion fighting pit, Strange villages, and cult like towns. There has been an excessive amount of time spent fleshing out the world. Exploration is well rewarded!


Warsim has some very unique features, including it's procedural face generation system, which can produce over
'''THRONE ROOM'''
100 quadrillion different ascii faces for various fantasy races, so many that you can guarentee every face
you see is completely unique to you and your game and will not be seen again.


Here is an example of a group of procedural orc faces:
In the throne room you are tasked with talking to and dealing with the people of your realm, be you a small kingdom with a line of 10 visitors, or a mighty empire with lines of 1000s of people. You will encounter gamblers, bards, tricksters, mercenaries, common folk, beggars, and everything in between. Over 1000 different encounters with complex solutions and reactions. How will you manage your realm? Will you install trap doors and send those foolish enough to visit you plummeting to their deaths? or will you hire a capable steward to deal with them in your stead! The choice is yours.
 
'''RANDOM RACES'''
 
Warsim's unique and in-depth procedural race generation system has been developed for years and currently produces a total of 94,887,852 possible races, which pretty much means you'll never see the same race twice, in fact statistically the races you see will never have been seen by anyone before! you might find Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine!
 
Each of these races has their own birth rate, a level of civility (or savageness), three unique units each with different battle scores, their own laws and societial standards (like xenophobia), and varying traits depending on their racial prefixes pulling from a large list of unique racial abilities sure to make each playthrough unique!
 
'''RANDOM FACES'''
 
It's not just the races that are massively procedural in Warsim, it's also the faces! The total number of faces is somewhere in the range of 100+ Quadrillion, which lets ''face'' it (I'll show myself out), it's basically infinite. This means that all of those enemy rulers, all of those staff members, and everyone who appears in your throne room are all faces seen only in that moment by you, and never again by anyone else in the world! Pretty cool huh?
 
ARENA
 
The Arena is another important location within your kingdom, here heroes rise and fall while others are remembered for eternity, clever gamblers make their fortune, great and exhalted tournaments are held, and the public sate their appetite for blood! You can find the Arena in a variety of shapes and can even take it for yourself, setting the cost of entry, changing the rules, and upgrading it as you wish!
 
MINI GAMES
 
Games within games? You bet! Ruling a kingdom can be boring at times and you may wish entertainment to pass the time, hire a gamesmaster to fill your time when you're bored or play one of the many games littered thoughout the taverns and locations of the world, games that include: Snail Racing, Bat Racing, Rat Racing, Rock paper scissors, 21 the dice game, Dragon wench knight, Sudden death (4 different types), Coin flipping, Guess the dice, Swampy cup game, Thralls finger, Animal pit fighting, Scorpion pit fighting, and loads more!
 
BARDS
 
Are you a lover of the procedural arts? Why not listen to the procedurally generated songs of one of the many bards of the Warsim world, or make your way to the musicians guild or the Goblinwood school of drums and try your hand at playing music yourself. The world is filled with all manner of procedurally terrible musicians, from Orc grunters, Gnome whistlers, Goblin drummers, Clickers, Vamprire luteplayers, and several others! Hire one as your own personal court bard and train them to play better and faster!
 
CELEBRATIONS
 
Ruling a kingdom isn't all warfare and conquest, kick back, relax, and gather your people together for a celebration of your design! Or travel around and visit the exclusive celebrations of the peoples of the world, Including: The Blackmarket Century Festival, a huge festival held in the gem of the north, or if you treat them right the great GOBLINWOOD JAMBOREE! A once a-decade experience in the goblin town of Goblinwood.
 
MONSTER PIT
 
Is being an honest and good natured ruler not for you? Would you prefer sending your loyal warriors to depths unseen to enslave beasts of the underworld for you to train and fight? If the answer is yes then you're in luck, build a monster pit in your kingdom and hold up to 3 of over 27'000 Procedurally generated monsters inside! Fight them and train them against any of 45 opponent trainers! Do you have what it takes?
 
GET DRUNK
 
A tough day on the throne? why not get drunk in one of the many different taverns around the world. Here you can find a myriad of different drinks with varying effects and tons of things to get up to in each tavern. Be warned though, drink too much and you may blackout and wake next to a sleeping ogress, or to a lighter coinpurse... And we won't even talk about the hangovers!


https://img.itch.zone/aW1nLzE4ODEzNzcucG5n/original/NFSiv2.png
https://img.itch.zone/aW1nLzE4ODEzNzcucG5n/original/NFSiv2.png

Revision as of 22:26, 22 June 2020

Warsim: The Realm of Aslona
Beta Project
Developer Huw Millward (Huw2k8)
Theme High Fantasy
Influences Mount and Blade, Dwarf Fortress, Fable, Elder Scrolls
Released Released into Early Access on steam in 28 Jun, 2017 (Still not out of Early Access)
Updated To be honest this game is updated tons, sometimes multiple times per week. Check the latest version and changelog either on the subreddit or in the steam store page
Licensing Closed source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Open ended
Official site of Warsim: The Realm of Aslona


Warsim is a coffeebreak roguelike


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In Warsim your only goal is to keep the Kingdom of Aslona from destruction at the hands of it's enemies, fighting off the rebellion of Faradal the Kinslayer and his turncoat army. The Massive horde of Phenor, overlord of the masses of bandits. The great goblin kingdoms of Krut and E'rak as well as countless other minor bandit groups and kingdoms of randomly generated races.

Warsim's goal throughout development was to simulate ruling as king unlike any other game before, you will be made to feel like the ruler of a kingdom, with countless decisions you can take to shape your realm and bring your kingdom into glory or obscurity.

Warsim is currently available on Steam and Itch.io

Features

EXPLORATION

Explore the rich and vast world filled with over 100 locations to be visited/bought/plundered, you can shape the world how you see fit. Visit a giant Blackmarket filled to the brim with mystery and wonder, discover hidden cities (yep multiple of them!), A scorpion fighting pit, Strange villages, and cult like towns. There has been an excessive amount of time spent fleshing out the world. Exploration is well rewarded!

THRONE ROOM

In the throne room you are tasked with talking to and dealing with the people of your realm, be you a small kingdom with a line of 10 visitors, or a mighty empire with lines of 1000s of people. You will encounter gamblers, bards, tricksters, mercenaries, common folk, beggars, and everything in between. Over 1000 different encounters with complex solutions and reactions. How will you manage your realm? Will you install trap doors and send those foolish enough to visit you plummeting to their deaths? or will you hire a capable steward to deal with them in your stead! The choice is yours.

RANDOM RACES

Warsim's unique and in-depth procedural race generation system has been developed for years and currently produces a total of 94,887,852 possible races, which pretty much means you'll never see the same race twice, in fact statistically the races you see will never have been seen by anyone before! you might find Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine!

Each of these races has their own birth rate, a level of civility (or savageness), three unique units each with different battle scores, their own laws and societial standards (like xenophobia), and varying traits depending on their racial prefixes pulling from a large list of unique racial abilities sure to make each playthrough unique!

RANDOM FACES

It's not just the races that are massively procedural in Warsim, it's also the faces! The total number of faces is somewhere in the range of 100+ Quadrillion, which lets face it (I'll show myself out), it's basically infinite. This means that all of those enemy rulers, all of those staff members, and everyone who appears in your throne room are all faces seen only in that moment by you, and never again by anyone else in the world! Pretty cool huh?

ARENA

The Arena is another important location within your kingdom, here heroes rise and fall while others are remembered for eternity, clever gamblers make their fortune, great and exhalted tournaments are held, and the public sate their appetite for blood! You can find the Arena in a variety of shapes and can even take it for yourself, setting the cost of entry, changing the rules, and upgrading it as you wish!

MINI GAMES

Games within games? You bet! Ruling a kingdom can be boring at times and you may wish entertainment to pass the time, hire a gamesmaster to fill your time when you're bored or play one of the many games littered thoughout the taverns and locations of the world, games that include: Snail Racing, Bat Racing, Rat Racing, Rock paper scissors, 21 the dice game, Dragon wench knight, Sudden death (4 different types), Coin flipping, Guess the dice, Swampy cup game, Thralls finger, Animal pit fighting, Scorpion pit fighting, and loads more!

BARDS

Are you a lover of the procedural arts? Why not listen to the procedurally generated songs of one of the many bards of the Warsim world, or make your way to the musicians guild or the Goblinwood school of drums and try your hand at playing music yourself. The world is filled with all manner of procedurally terrible musicians, from Orc grunters, Gnome whistlers, Goblin drummers, Clickers, Vamprire luteplayers, and several others! Hire one as your own personal court bard and train them to play better and faster!

CELEBRATIONS

Ruling a kingdom isn't all warfare and conquest, kick back, relax, and gather your people together for a celebration of your design! Or travel around and visit the exclusive celebrations of the peoples of the world, Including: The Blackmarket Century Festival, a huge festival held in the gem of the north, or if you treat them right the great GOBLINWOOD JAMBOREE! A once a-decade experience in the goblin town of Goblinwood.

MONSTER PIT

Is being an honest and good natured ruler not for you? Would you prefer sending your loyal warriors to depths unseen to enslave beasts of the underworld for you to train and fight? If the answer is yes then you're in luck, build a monster pit in your kingdom and hold up to 3 of over 27'000 Procedurally generated monsters inside! Fight them and train them against any of 45 opponent trainers! Do you have what it takes?

GET DRUNK

A tough day on the throne? why not get drunk in one of the many different taverns around the world. Here you can find a myriad of different drinks with varying effects and tons of things to get up to in each tavern. Be warned though, drink too much and you may blackout and wake next to a sleeping ogress, or to a lighter coinpurse... And we won't even talk about the hangovers!

NFSiv2.png

Links

Development history

A concise development history can be found over on the Warsim subreddit, which documents the last few months of development and near-daily changelogs and updates to the game.

Screenshots

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The main menu as of Warsim 0.7.3.5

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Here we see the near north, one of the areas that can be discovered and explored, in this screenshot the place has been fully conquered by Aslona

PyDdgx.png

Here we see the arena of Aslona in it's early unupgraded state

peu07h.png

Here we see the arena is a much more upgraded state, with more options and a better look

KIu7un.png

Here we see a resonably sized throne room with a long line of visitors.

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Here we see the blackmarket, a large and busy location

rg4Kqa.png

Here we have a character called Cedarcrown, who is the ruler of a randomly generated kingdom of swamp treemen

dQlnNz.png

Here we see the extras menu, showing off some of the many external features beyond just the normal game

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Here we see a travelling gamemaster visiting the players throne room interested in playing a game with them

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Here we see the goblin ruler of a mercenary group

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Here we see the demonic realm and monstrous place!

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Here we see a district of Goblinwood, a goblin town to be discovered int he world

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Here we see the historians guild, a place you can go and take exams and classes.

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Here we see a vampire bard playing a song