Warsim

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Revision as of 01:28, 24 November 2016 by Huw2k8 (talk | contribs)
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A game where you control a kingdom and deal with many factions, some procedurally generated in a fantasy world full of Orcs, Goblins and magic.

Warsim
Beta Project
Developer Huw Millward (Huw2k8)
Theme High Fantasy
Influences Mount and Blade, Dwarf Fortress, fable, Elder scrolls
Released 0.6.4.5
Updated 23 November 2016
Licensing Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Open Ended
Official site of Warsim


Warsim is a coffeebreak roguelike



Description

In Warsim your only goal is to keep the Kingdom of Aslona from destruction at the hands of it's enemies, fighting off the rebellion of Faradal the Kinslayer and his turncoat army. The Massive horde of Phenor, overlord of the masses of bandits. The great goblin kingdoms of Krut and E'rak as well as countless other minor bandit groups and kingdoms of randomly generated races.

Warsim's goal throughout development was to simulate ruling as king unlike any other game before, you will be made to feel like the ruler of a kingdom, with countless decisions you can take to shape your realm and bring your kingdom into glory or obscurity.

Features

  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • A fight pit where you can bet on fist fights
  • Random events at every turn that will keep you on your feet
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

More Info


Cheats

In the extras menu on the cheats screen there are several cheats that can be entered to yeild special events, changes to the game or to reveal new features.

666: SATANIC 7: LUCKY NUMBER 7 69: IMATURE 19: DESERTED 29: DESERTERS 99: POCKET MONEY 1995: EXPLORER 777: LUCKIER NUMBER 7 331: TIME TRAVELLER 1331: ORBS OF MADNESS 616: BRING ON THE HORDE 504: RAINBOWS 505: COLOUR TEST 404: CUTTING FLOOR 399: DEBUG MODE 70: LOVE 71: SELF-HATE 100: LEAGUE-LAUNCHER

Development History

A concise development history can be follow over on the warsim subreddit, which documents the last few months of development and near-daily changelogs and updates to the game

Development Goals

there are many development goals for the games future chief among them are a stronger trade and economy aspect to the game, randomly generated adventurer parties who will enrich the world and grow long and interesting tales based on their adventures, crime and punishment with gangs, guards and guillotines, randomly generated religions and gods with all kinds of perks, cults and fanatics.

The biggest goal of all is that far far down the development line when the kingdom management games development is finished, there will be a second game developed, this second game will be more of an rpg, where the player will exist in the world he would have ruled, the game will let the player live within the kingdom and explore the land, with the prospect of becomming strong enough to rule a kingdom, perhaps working his or her way up the political ladder, or perhaps with a large group of followers, capturing a territory from a weak group and growing their own kingdom, though this will be far in the future, it will hopefully add a much stronger dynamic to the game