Wayfarer

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Revision as of 02:01, 4 June 2009 by Benhem (talk | contribs) (feature update, several article tweaks)
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Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwocky
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009 (Alpha .1)
Updated Apr 22, 2009 (Alpha .3)
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length (undefined)
Official site of Wayfarer


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there is a downloadable version for Mac, Windows, and Linux.

Screenshot

wayfarersample.jpg

Features

  • Blend of turn-based and real-time
  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Save games online
  • Persistent levels (and level contents)
  • Shops
  • Limb health system
  • Combat
  • Some spells (in the form of scrolls and wands, for now)
  • A handful of skills
  • ID minigame (the properties of potions, scrolls, etc. are obscure until tested)

Current limitations

  • No win condition (bop 'til you drop)
  • Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty

Future plans

  • Many unique NPC / monster behaviors
  • Versatile "combine items" command
  • Option to save characters to disk (offline characters)
  • A server-based Pawn Shop for online characters
  • A large world with multiple towns and dungeons
  • A speech/dialogue system
  • More skills, spells, and enchanted items
  • Cooperative, devious enemies
  • Nonlethal combat skills

Resources