Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Public Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = December 22nd, 2011
| updated = July 25th, 2020 (Beta 2.9)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 20+ Hours
| site = http://vaughnroyko.com/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.


== Latest Video ==
== Current Beta Features ==


'''Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4'''
* Infinite procedural generation with three island types featuring many sub-biomes and environments.
http://www.youtube.com/watch?v=opqLKvV54RA
* Over 500 items to craft, discover and interact with.
 
* More than 45 creatures and animals to combat and harvest.
== Current Features in Alpha ==
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
 
* Deep, multi-faceted skill system with over 25 skills.
*Tons of bugs, probably.
* Open-ended and open-world gameplay.
*Infinite dynamically generated terrain and environments.
* Online multiplayer with optional PVP mode.
*Skill and stat based character progression with attributes based on skills and equipment.
* Optional permadeath (hardcore), or respawning (casual) modes.
*5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
* 20+ hours of content and gameplay before reaching the "end-game".
*Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
* Day and night system.
*Dropping/planting items with right clicking. Plant and grow mushrooms!
* Choose from the following game modes: hardcore, casual, challenge, or custom.
*Environmental items that grow and spread; mushrooms, flowers, etc.
* Modding and Steam Workshop support.
*Monster combat and basic AI.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
*Resource gathering and a unique discovery crafting system.
* Character customization.
*Canvas/HTML5 gameport rendering with particle effects.
* Dynamic reputation and difficulty system.
*JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
* Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
*SoundManager2 based sound effects and audio.
* Iterative game design and community feedback driven.
*Minimap to help exploration.
*Left hand is equipable.


== Screenshots ==
== Screenshots ==


http://vaughnroyko.com/wayward/images/3.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png][http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/thumb-multiplayer.png][http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/thumb-new-game-menu-expanded.png]
 
http://vaughnroyko.com/wayward/images/2.png


http://vaughnroyko.com/wayward/images/1.png
== External Links ==


== Video Archive ==
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]


*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
[[Category:Commercial games]]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]

Revision as of 17:30, 25 July 2020

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated July 25th, 2020 (Beta 2.9)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 20+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • Infinite procedural generation with three island types featuring many sub-biomes and environments.
  • Over 500 items to craft, discover and interact with.
  • More than 45 creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 20+ hours of content and gameplay before reaching the "end-game".
  • Day and night system.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Modding and Steam Workshop support.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.pngthumb-multiplayer.pngthumb-new-game-menu-expanded.png

External Links