Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Public Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = December 22nd, 2011
| updated = September 30th, 2022 (Beta 2.12.0)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 25+ Hours
| site = http://vaughnroyko.com/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


== Latest Video ==
== Some of Wayward's key features include: ==


'''Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4'''
* Sandbox survival game mechanics mixed with roguelike gameplay.
http://www.youtube.com/watch?v=opqLKvV54RA
* Over 630 items to craft, discover and interact with.
* Deep, multi-faceted skill system with over 25 skills.
* More than 50 creatures and animals to combat, harvest, or tame.
* Iterative game design and community feedback driven with transparent development.
* Online multiplayer with optional PVP mode.
* 25+ hours of content and gameplay before reaching the “end-game” with supplemental content requiring hundreds of hours.
* Infinite procedural generation with four island types featuring unique content for each biome.
* Optional [[Permadeath|permadeath]] (hardcore), or respawning (casual) modes.
* 45 milestones to unlock that provide unique gameplay modifiers.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Day and night system with temperature effects.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


== Current Features in Alpha ==
== Screenshots ==
 
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]
 
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]
 
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]


*Tons of bugs, probably.
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]
*Infinite dynamically generated terrain and environments.
*Skill and stat based character progression with attributes based on skills and equipment.
*5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
*Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
*Dropping/planting items with right clicking. Plant and grow mushrooms!
*Environmental items that grow and spread; mushrooms, flowers, etc.
*Monster combat and basic AI.
*Resource gathering and a unique discovery crafting system.
*Canvas/HTML5 gameport rendering with particle effects.
*JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
*SoundManager2 based sound effects and audio.
*Minimap to help exploration.
*Left hand is equipable.


== Screenshots ==
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]
 
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]
 
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]
 
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]
 
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]
 
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]
 
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]


http://vaughnroyko.com/wayward/images/3.png
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]


http://vaughnroyko.com/wayward/images/2.png
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]


http://vaughnroyko.com/wayward/images/1.png
== External Links ==


== Video Archive ==
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]


*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
[[Category:Commercial games]]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]

Revision as of 18:34, 30 September 2022

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated September 30th, 2022 (Beta 2.12.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 25+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 630 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 25 skills.
  • More than 50 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 25+ hours of content and gameplay before reaching the “end-game” with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with four island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 45 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links