Difference between revisions of "Wayward"

From RogueBasin
Jump to navigation Jump to search
m (Beta trailer news post)
m (Wayward Beta 1.0 release)
Line 4: Line 4:
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = September 15th, 2012 (Alpha 1.5)
| updated = January 19th, 2012 (Beta 1.0)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Source Code Available]], [[Freeware]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]]
Line 13: Line 13:
}}
}}


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in beta. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Line 19: Line 19:
== News ==
== News ==


* January 19th - [http://www.unlok.ca/wayward/wayward-beta-1-0-released/ Wayward Beta 1.0 Released!].
* December 22nd - [http://www.youtube.com/watch?v=AddGR5MT7lw Beta 1.0 Trailer released].
* December 22nd - [http://www.youtube.com/watch?v=AddGR5MT7lw Beta 1.0 Trailer released].
* September 15th - Wayward Alpha 1.5 released as part of the [[2012_ARRP|2012 Annual Roguelike Release Party (ARRP)]].
* September 15th - Wayward Alpha 1.5 released as part of the [[2012_ARRP|2012 Annual Roguelike Release Party (ARRP)]].
Line 46: Line 47:


=== Title Screen ===
=== Title Screen ===
http://www.unlok.ca/assets/alpha1.5_1.png
http://www.unlok.ca/assets/wayward_beta1.png


=== Sandstone Home ===
=== Night-time Monster Raid ===
http://www.unlok.ca/assets/alpha1.5_2.png
http://www.unlok.ca/assets/wayward_beta2.png


=== Cave Treasure Hunting ===
=== Cave Exploring ===
http://www.unlok.ca/assets/alpha1.5_3.png
http://www.unlok.ca/assets/wayward_beta3.png


=== Gardening ===
=== Fire & Cooking ===
http://www.unlok.ca/assets/alpha1.5_4.png
http://www.unlok.ca/assets/wayward_beta4.png


== External Links ==
== External Links ==

Revision as of 19:23, 19 January 2013

Wayward
Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated January 19th, 2012 (Beta 1.0)
Licensing Source Code Available, Freeware
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in beta. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

News

Controls

WASD, or Arrow Keys: Movement, attacking, resource gathering.

WASD, Arrow Keys, or Mouse Click: Movement, attacking, resource gathering.

Double Clicking: Try to use an item from your inventory menu.

Single Clicking: Craft an item from the crafting menu.

Right Clicking: Drop (or plant/build) an item from your inventory on to the adjacent from you.

Keyboard Numbers – 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.

Dragging/Dropping: Drag and drop an item from your inventory into a proper equipment slot to try to equip it. Sort items in your inventory by dragging and dropping them into place – this can be useful to assigning your hotkeys.

Spacebar or Clicking Character: Rest or skip a turn. Can be held down for continuous skipping. You can also use space bar to pick up multiple items under your character.

Hover Mouse Cursor: Hovering your mouse over items will show their name and any impact that they may have upon equipping and other information. Hovering your mouse over a craft item will tell you which items are required to make it.

Screenshots

Title Screen

wayward_beta1.png

Night-time Monster Raid

wayward_beta2.png

Cave Exploring

wayward_beta3.png

Fire & Cooking

wayward_beta4.png

External Links