Wayward

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Revision as of 18:26, 24 December 2021 by Vaughn (talk | contribs) (Wayward beta 2.11 released)
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Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated December 24th, 2021 (Beta 2.11.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 20+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • Infinite procedural generation with three island types featuring many sub-biomes and environments.
  • Over 500 items to craft, discover and interact with.
  • More than 45 creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 20+ hours of content and gameplay before reaching the "end-game".
  • Day and night system.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Modding and Steam Workshop support.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links