Difference between revisions of "WazHack"

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|released = March 15, 2012
|released = March 15, 2012
|relver = 1.01
|relver = 1.01
|updated = March 17, 2012
|updated = March 24, 2012
|updver = 1.02
|updver = 1.03
|licensing = Commercial
|licensing = Commercial
|language = [[C Sharp|C#]], [[JavaScript]]
|language = [[C Sharp|C#]], [[JavaScript]]
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== The Guild ==
== The Guild ==


The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee like the kid in Better Off Dead.
The first 800 or so feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.


Members of the Guild can play the whole game, and also get to vote on development direction.
Members of the Guild can play the whole game, and also get to vote on development direction.

Revision as of 17:02, 23 March 2012

WazHack
Beta Project
Developer Warwick Allison
Theme Traditional
Influences Rogue, NetHack
Released March 15, 2012
Updated March 24, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length many hours, many attempts
Official site of WazHack


Overview

WazHack is a retelling of NetHack in the form of a 3D realistic side-view ("platformer").

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Screenshot

wh-screenshot-2-medium.jpg

The Guild

The first 800 or so feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.

Members of the Guild can play the whole game, and also get to vote on development direction.