Difference between revisions of "World of Tey"

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|influences = XirrelaiRPG, ToME
|influences = XirrelaiRPG, ToME
|released = 0.1.0 (22/9/2011)
|released = 0.1.0 (22/9/2011)
|updated = 0.6.0 (27/10/2011)
|updated = 0.13.0 (29/2/2011)
|licensing = Freeware, Closed Source
|licensing = Freeware, Closed Source
|language = [[Game Maker language]]
|language = [[Game Maker language]]
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==Dungeons==
==Dungeons==


As of 0.6.0, the entire game takes place within a single small level called Testland. When it is complete, however, it will have a network of ToME-style dungeons.
The entire game takes place within a single small level called Testland. When it is complete, however, it will have a network of ToME-style dungeons.


==Features==
==Features==
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--18x18 non-persistent levels.
--18x18 non-persistent levels.


--The success rates and power of actions are based on stats -- I want to avoid unwieldly skill systems.
--The success rates and power of actions are based on stats alone -- I want to avoid unwieldy skill systems.


--Elemental resistances.
--Elemental resistances.

Latest revision as of 02:46, 29 February 2012

World of Tey
Alpha Project
Developer Pteriforever
Theme Original Fantasy
Influences XirrelaiRPG, ToME
Released 0.1.0 (22/9/2011)
Updated 0.13.0 (29/2/2011)
Licensing Freeware, Closed Source
P. Language Game Maker language
Platforms Windows
Interface graphical
Game Length 1-2 minutes so far
Official site of World of Tey


Pteriforever's latest project. Although it had been talked about a lot beforehand and some extremely early demos were produced, nothing playable eventuated until the project's restart in September 2011.

Dungeons

The entire game takes place within a single small level called Testland. When it is complete, however, it will have a network of ToME-style dungeons.

Features

Current

--Enchantment level and corrosion level each affect items differently. Enchantment raises or lowers the maximum damage a weapon can do, whereas corrosion simply takes from or adds to the end result.

--Standard 52-slot inventory.

--18x18 non-persistent levels.

--The success rates and power of actions are based on stats alone -- I want to avoid unwieldy skill systems.

--Elemental resistances.