Difference between revisions of "Xenocide"

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{{game-beta| name = Xenocide
{{game-beta| name = Xenocide
|developer = [[Jakub Debski]]
|developer = [[Jakub Debski]]
|theme = Science fiction
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List_of_roguelikes_by_theme#Horror|Horror]]
|influences =  
|influences =  
|released = 2002
|released = 2002
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* [[Permadeath]]
* [[Permadeath]]
* [[Dungeon persistence|Persistent]] levels
* [[Dungeon persistence|Persistent]] levels
* [[Combat]] that relies heavily on the use of tactics, guns and devices
* Combat that relies heavily on the use of tactics, guns and devices
* An assortment of various pills (like [[potion]]s in other games) and tools
* An assortment of various pills (like [[potion]]s in other games) and tools
* Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
* Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
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[[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] [[Category:Featured Roguelikes]]
[[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] [[Category:Featured Roguelikes]]
[[Category:Open source]]

Latest revision as of 04:10, 6 March 2014

Xenocide
Beta Project
Developer Jakub Debski
Theme Science Fiction, Horror
Influences
Released 2002
Updated 2007 Mar 28
Licensing
P. Language C++
Platforms DOS, Linux and Windows
Interface ASCII
Game Length
Official site of Xenocide


Xenocide is a futuristic roguelike developed by Jakub Debski since 2002.

Description

Xenocide is based on a futuristic and horror theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.

Xenocide has, amongst its various features:

  • A simple character creation system (for now)
  • Permadeath
  • Persistent levels
  • Combat that relies heavily on the use of tactics, guns and devices
  • An assortment of various pills (like potions in other games) and tools
  • Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
  • The ability for the player to build his own army of robots from spare parts
  • The ability to splice the player's DNA with enemy DNA
  • Radiation, anti-rad medicine and mutations
  • A single boss monster at the end of one of the areas
  • Multiple tile monsters
  • Some energy weapons

Xenocide is also planned to have, sometime in the future:

  • More items, weapons, armours and monsters
  • Boss monsters at the end of most game areas
  • An actual ending whereby the player can beat the game
  • More energy weapons and flamethrowers

Versions and platforms

Latest version has been compiled for Windows but author claims it should run without problems under wine.

Related links