Difference between revisions of "Xenocide"

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{{game-beta| name = Xenocide
{{game-beta| name = Xenocide
|developer = [[Jakub Debski]]
|developer = [[Jakub Debski]]
|theme =
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List_of_roguelikes_by_theme#Horror|Horror]]
|influences =  
|influences =  
|released = 2002
|released = 2002
|updated = October 19, [[2004]]
|updated = 2007 Mar 28
|licensing =  
|licensing =  
|language =  
|language = [[Cpp|C++]]
|platforms = Dos, Linux and Windows
|platforms = [[DOS]], [[Linux]] and [[Windows]]
|interface =  
|interface = [[ASCII]]
|length =
|length =
|site =  
|site = http://xeno.chaosforge.org/
}} [[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]]
}}


'''''Xenocide''''' is a [[futuristic roguelike]] developed by [[Jakub Debski]] since [[2002]].
'''''Xenocide''''' is a futuristic roguelike developed by [[Jakub Debski]] since 2002.


== Description ==
== Description ==
''Xenocide'' is based on a [[Futuristic roguelikes|futuristic]] and [[horror]] theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.
''Xenocide'' is based on a futuristic and [[horror]] theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.


Xenocide has, amongst its various features:
Xenocide has, amongst its various features:
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* A simple character creation system (for now)
* A simple character creation system (for now)
* [[Permadeath]]
* [[Permadeath]]
* [[Persistence|Persistent]] levels
* [[Dungeon persistence|Persistent]] levels
* [[Combat]] that relies heavily on the use of tactics, guns and devices
* Combat that relies heavily on the use of tactics, guns and devices
* An assortment of various pills (like [[potion]]s in other games) and tools
* An assortment of various pills (like [[potion]]s in other games) and tools
* Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
* Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
* The ability for the player to build his own army of robots from spare parts
* The ability for the player to build his own army of robots from spare parts
* The ability to splice the player's DNA with enemy DNA
* The ability to splice the player's DNA with enemy DNA
* [[Radiation]], anti-rad medicine and [[mutation]]s
* A single boss monster at the end of one of the areas
* A single boss monster at the end of one of the areas
* Multiple tile monsters
* Some energy weapons


''Xenocide'' is also planned to have, sometime in the future:
''Xenocide'' is also planned to have, sometime in the future:
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* More items, weapons, armours and monsters
* More items, weapons, armours and monsters
* Boss monsters at the end of most game areas
* Boss monsters at the end of most game areas
* Some multiple tile monsters
* An actual ending whereby the player can beat the game
* An actual ending whereby the player can beat the game
* Energy weapons and flamethrowers
* More energy weapons and flamethrowers


== Versions and platforms ==
== Versions and platforms ==
 
Latest version has been compiled for Windows but author claims it should run without problems under wine.
''Xenocide'' is currently in the beta stages of development, and is very much alive. Latest version was released on October 19, [[2004]]. ''Xenocide'' is available for Dos, Linux and Windows.


=== Related links ===
=== Related links ===
* [http://xenocide.e-plan.pl/ ''Xenocide'' homepage] (currently blank, except for a download link)
* [http://www.alamak0ta.republika.pl/ Jakub Debski's homepage]
* [http://www.alamak0ta.republika.pl/ Jakub Debski's homepage]
* [http://www.graveyard.roguelikedevelopment.org/index.php?w2=1&dzial=zombies&gra=6& Old ''Xenocide'' version (available for all listed platforms)]
* A [http://www.roguetemple.com/reviews/xenocide-20070328/ review] on [[Temple of the Roguelike]]
* A [http://theasciidungeon.net/index.php/archives/21 review] on [[The Ascii Dungeon]]
[[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] [[Category:Featured Roguelikes]]
[[Category:Open source]]

Latest revision as of 04:10, 6 March 2014

Xenocide
Beta Project
Developer Jakub Debski
Theme Science Fiction, Horror
Influences
Released 2002
Updated 2007 Mar 28
Licensing
P. Language C++
Platforms DOS, Linux and Windows
Interface ASCII
Game Length
Official site of Xenocide


Xenocide is a futuristic roguelike developed by Jakub Debski since 2002.

Description

Xenocide is based on a futuristic and horror theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.

Xenocide has, amongst its various features:

  • A simple character creation system (for now)
  • Permadeath
  • Persistent levels
  • Combat that relies heavily on the use of tactics, guns and devices
  • An assortment of various pills (like potions in other games) and tools
  • Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
  • The ability for the player to build his own army of robots from spare parts
  • The ability to splice the player's DNA with enemy DNA
  • Radiation, anti-rad medicine and mutations
  • A single boss monster at the end of one of the areas
  • Multiple tile monsters
  • Some energy weapons

Xenocide is also planned to have, sometime in the future:

  • More items, weapons, armours and monsters
  • Boss monsters at the end of most game areas
  • An actual ending whereby the player can beat the game
  • More energy weapons and flamethrowers

Versions and platforms

Latest version has been compiled for Windows but author claims it should run without problems under wine.

Related links