Difference between revisions of "Xenomarine"

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{{game-alpha
{{game-Released
|name = Xenomarine
|name = Xenomarine
|developer = [[Logophil]]
|developer = [[Logophil]]
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Futuristic|Futuristic]]
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Futuristic|Futuristic]]
|influences = Angband, Warhammer 40k (loosely)
|influences = Angband, Warhammer 40k (loosely)
|released = Jan 5, 2016 (Demo only)
|released = April 24th, 2019 (Full Steam Release)
|updated = May 23, 2016 (v1.6.0)
|update = April 24th, 2019
|licensing = [[Commercial]]
|licensing = [[Commercial]]
|language = [[C#]]
|language = [[C#]]
|platforms = [[Windows]],[[Mac]],[[Linux]]
|platforms = [[Windows]],[[Mac]],[[Linux]]
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = Long
|length = Medium
|site = http://www.ascifiroguelike.com/
|site = http://www.ascifiroguelike.com/
}}
}}
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A science-fiction and horror themed, graphical roguelike in which you play a space marine exploring a vast alien-infested space station.
A science-fiction and horror themed, graphical roguelike in which you play a space marine exploring a vast alien-infested space station.


== Downloads ==
== Purchase ==


[https://logophil.itch.io/xenomarine A Demo (pre-alpha) version can be downloaded here]
[https://store.steampowered.com/app/676830/Xenomarine/ The full version is available on Steam]


== Description ==
== Description ==
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The player will also acquire scrap metal and other raw materials, either by finding them directly, or converting unwanted weapons and armor into scrap. This scrap can be used at 'workbenches' to craft weapons, items and armor, and repair and improve armor.
The player will also acquire scrap metal and other raw materials, either by finding them directly, or converting unwanted weapons and armor into scrap. This scrap can be used at 'workbenches' to craft weapons, items and armor, and repair and improve armor.


Xenomarine features a wide variety of visually distinct enemy types. Combat mechanics include status effects, area effects and multiple damage types, to which both the player character and aliens have different levels of resistance or vulnerability.
Xenomarine features a wide variety of visually and behaviourally distinct enemy types. Each base enemy type comes in a number of variants (distinguished by colour and other visual effects), and each base type/variant exhibits unique behaviour (e.g. damage type, movement pattern). As at Alpha 4 the game contains over 120 base type/variant combinations.
 
Combat mechanics include status effects, area effects and multiple damage types, to which both the player character and aliens have different levels of resistance or vulnerability.


As of Demo v2.1.0 the game also features traps. The 'traps' skill is used to detect, disarm and (at higher skill levels) acquire and redeploy traps.
As of Demo v2.1.0 the game also features traps. The 'traps' skill is used to detect, disarm and (at higher skill levels) acquire and redeploy traps.
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Xenomarine has some features that are typical of coffee-break roguelikes. For example, there are no classes or character creation choices on starting a new game.
Xenomarine has some features that are typical of coffee-break roguelikes. For example, there are no classes or character creation choices on starting a new game.


Xenomarine is in development, and has been updated regularly since the first public release in January 2016. Version 1.3.0 of the Demo introduced a graphical overhaul including 3D lighting effects. Version 1.5.0 included a major graphical update of the user interface. Version 1.6.0 added animation, rebalancing and improved map generation. Version 2.0.0 was released on 23 September 2016 and features 5 new enemy types, large procedurally generated rooms and further improvements to user interface and controls. The latest version as of 21 December 2016 is version 2.1.0 of the Demo, which introduced traps, coloured lighting, procedural atmosphere sounds and game stats.
The following image indicates the current look and feel of the game:
 
The following images illustrate the current version of the game:
 
http://www.ascifiroguelike.com/assets/21newlightingOPT.gif


http://www.ascifiroguelike.com/assets/21trapsOPT.gif
http://www.ascifiroguelike.com/assets/drone.gif


== Features ==
== Features ==


Notable:
Less common roguelike features:
* Atmospheric 3D coloured lighting and directional field of view
* infinite levels
* Intuitive mouse and keyboard interface
* atmospheric 3D lighting effects
*  Dual-wielding and weapon-plus-shield.
* distinctive sci-fi items like scanners and directional forcefields
* Infinite gameplay - levels eventually repeat with harder enemies (Not in Demo)
* 90 degree field of view (changing direction costs a turn)
* Highscore board
* realistic sci-fi sound effects including procedurally generated atmosphere sounds
*  Procedurally generated atmosphere sounds
* intuitive interface to suit both mouse and keyboard play styles
* hacking




General/Common:
Common roguelike features:
* Over 70 individually upgradable weapon types (approx 15 in Demo version)
* randomly generated levels
* Weapon and armour choices reflected in the 'look' of the player character
* turn-based and grid-based
* Unique useable items such as scanners, stimpacks and directional forcefields.
* permadeath
* Traps that can be acquired and used by the player
* skill system
* Interactable scenery: moveable crates, exploding barrels, functioning doors
* craft and upgrade weapons, items and armor
* Over 150 procedurally generated enemy types with distinct behaviours (11 in Demo version)
* hack’n’slash (and shoot!) over 150 alien species
* Multiple damage types and status effects
* Over 60 learnable skill upgrades
* Crafting (basic items can be crafted and armor upgraded with the relevant skills)
* Realistic sound effects


== History ==
== History ==


The game has been in development since early 2015. A free Demo (pre-alpha) version was released on 5 Jan 2016 and has been updated regularly since. The current version as at 21 December is Demo 2.1.0.
Xenomarine has been in development since early 2015, and has been updated regularly since the first public release in January 2016:


* Version 1.3.0 of the Demo introduced a graphical overhaul including 3D lighting effects.
* Version 1.5.0 included a major graphical update of the user interface.
* Version 1.6.0 added animation, rebalancing and improved map generation.
* Version 2.0.0 was released on 23 September 2016 and features 5 new enemy types, large procedurally generated rooms and further improvements to user interface and controls.
* Version 2.1.0 was released on 21 December 2016 and introduced traps, coloured lighting, procedural atmosphere sounds and game stats.
* Version 2.2.0 was released on 23rd February 2017 and featured numerous minor UI improvements, bug fixes and game balance adjustments as well as a range of new usable items.
* Alpha 1 was released on 10 June 2017, featuring 15 levels with many new enemy, weapon and item types.
* Alpha 2 was released on 30 August 2017,  featuring infinite levels, randomised missions and unlockable achievements.
* Alpha 3 was released on Steam Early Access and itch.io on 25 October 2017,  featuring a new game mode, and new drone and item types.
* Alpha 4 was release on 8 December 2017, featuring 40 new enemy types, alien tunnels and a destructible environment.
* Alpha 5 was release on 6 March 2018, featuring turrets, new items and graphical improvements.
* Beta was released on 14 May 2018: the game now includes all planned content and features
* Full Version 1.0 was released on 24th April 2019


A full release history is available at the [http://www.ascifiroguelike.com/devlog/#home Devlog]
A full release history is available at the [http://www.ascifiroguelike.com/devlog/#home Devlog]

Latest revision as of 22:16, 23 April 2019

Template:Game-Released

A science-fiction and horror themed, graphical roguelike in which you play a space marine exploring a vast alien-infested space station.

Purchase

The full version is available on Steam

Description

As a 'Xenomarine' (part of a commando unit tasked with eliminating an alien infestation in a military research station) the player character explores a space station divided into multiple levels. Each level, including the aliens and items to be found, is procedurally generated. Maps include a variety of room types and sizes, each with procedurally generated layouts and contents.

Character development is central to gameplay and strategy, and is item-centric rather than skill-centric. A wide variety of weapons, armor and useable items (including variants with e.g. damage or to hit bonuses) can be found while exploring each level. The player character's icon is updated to reflect the weapons and armor equipped.

There are however a number of skills in the game that can be learned, when the player character has acquired enough experience from killing aliens. Experience can be converted into skills at 'terminals' which must first be located in the level. There are currently 14 basic skills, each with up to 5 skill levels: some allow additional abilities when specific skill level is reached.

The player will also acquire scrap metal and other raw materials, either by finding them directly, or converting unwanted weapons and armor into scrap. This scrap can be used at 'workbenches' to craft weapons, items and armor, and repair and improve armor.

Xenomarine features a wide variety of visually and behaviourally distinct enemy types. Each base enemy type comes in a number of variants (distinguished by colour and other visual effects), and each base type/variant exhibits unique behaviour (e.g. damage type, movement pattern). As at Alpha 4 the game contains over 120 base type/variant combinations.

Combat mechanics include status effects, area effects and multiple damage types, to which both the player character and aliens have different levels of resistance or vulnerability.

As of Demo v2.1.0 the game also features traps. The 'traps' skill is used to detect, disarm and (at higher skill levels) acquire and redeploy traps.

As with all roguelike games, Xenomarine features permadeath.

A relatively unusual feature of Xenomarine is the way it makes player direction central to gameplay. Changing direction costs a turn, and field of view is limited by the player's direction. Because of this enemy mobs are often first detected by a sound (represented by an acutal sound effect, or log message) rather than by being seen, which fits the sci-fi/horror theme.

Xenomarine has some features that are typical of coffee-break roguelikes. For example, there are no classes or character creation choices on starting a new game.

The following image indicates the current look and feel of the game:

drone.gif

Features

Less common roguelike features:

  • infinite levels
  • atmospheric 3D lighting effects
  • distinctive sci-fi items like scanners and directional forcefields
  • 90 degree field of view (changing direction costs a turn)
  • realistic sci-fi sound effects including procedurally generated atmosphere sounds
  • intuitive interface to suit both mouse and keyboard play styles
  • hacking


Common roguelike features:

  • randomly generated levels
  • turn-based and grid-based
  • permadeath
  • skill system
  • craft and upgrade weapons, items and armor
  • hack’n’slash (and shoot!) over 150 alien species

History

Xenomarine has been in development since early 2015, and has been updated regularly since the first public release in January 2016:

  • Version 1.3.0 of the Demo introduced a graphical overhaul including 3D lighting effects.
  • Version 1.5.0 included a major graphical update of the user interface.
  • Version 1.6.0 added animation, rebalancing and improved map generation.
  • Version 2.0.0 was released on 23 September 2016 and features 5 new enemy types, large procedurally generated rooms and further improvements to user interface and controls.
  • Version 2.1.0 was released on 21 December 2016 and introduced traps, coloured lighting, procedural atmosphere sounds and game stats.
  • Version 2.2.0 was released on 23rd February 2017 and featured numerous minor UI improvements, bug fixes and game balance adjustments as well as a range of new usable items.
  • Alpha 1 was released on 10 June 2017, featuring 15 levels with many new enemy, weapon and item types.
  • Alpha 2 was released on 30 August 2017, featuring infinite levels, randomised missions and unlockable achievements.
  • Alpha 3 was released on Steam Early Access and itch.io on 25 October 2017, featuring a new game mode, and new drone and item types.
  • Alpha 4 was release on 8 December 2017, featuring 40 new enemy types, alien tunnels and a destructible environment.
  • Alpha 5 was release on 6 March 2018, featuring turrets, new items and graphical improvements.
  • Beta was released on 14 May 2018: the game now includes all planned content and features
  • Full Version 1.0 was released on 24th April 2019

A full release history is available at the Devlog

More Info