Difference between revisions of "XirrelaiRPG"

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|influences = SLASH'EM, ToMe4.
|influences = SLASH'EM, ToMe4.
|theme = DNDish Stock Fantasy
|theme = DNDish Stock Fantasy
|released = 26/1/2011
|released = 26/1/2011 (1.0.0)
|relver = 1.0.0
|relver = 1.0.0
|updated = 26/1/2011(1.0.1)
|updated = 29/1/2011(1.1.0)
|updver = 1.0.1
|updver = 1.1.0
|language = Game Maker 7.0
|language = Game Maker 7.0
|platforms = Windows
|platforms = Windows
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|interface = Graphical
|interface = Graphical
|length = 10-20 minutes
|length = 10-20 minutes
|site = http://forgottenplanet.com/caillan/xirrelairpg101.exe
|site = http://forgottenplanet.com/caillan/xirrelairpg110.exe
}}
}}


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The controls are a bit abnormal, so check out the help file.
The controls are a bit abnormal, so check out the help file.


Changelog:
As of version 1.1, several major glithces have been removed as well as a few changes made. The beta label will be removed in a few days if nothing worse appears.
 
1.0.1:
 
--Fixed ultimate fearie's summoning attack.
 
--Fixed the magma in the ultimate fearie level. It no longer appears obscured by LoS-fog.
 
--Fixed the special item that appears in the big level. It was either metal armour, a cube gun, or a shiny sword, but due to the way it was created it didn't exist in your inventory.
 
--Added the LoS-fog to more places
 
--Reduced LoS distance
 
--Fixed help file
 
1.0.0: First release.

Revision as of 03:52, 29 January 2011

XirrelaiRPG
Beta Project
Developer Pteriforever
Theme DNDish Stock Fantasy
Influences SLASH'EM, ToMe4.
Released 26/1/2011 (1.0.0)
Updated 29/1/2011(1.1.0)
Licensing Freeware
P. Language Game Maker 7.0
Platforms Windows
Interface Graphical
Game Length 10-20 minutes
Official site of XirrelaiRPG


XirrelaiRPG is my first attempt at creating a roguelike in GM7. It was made in three days. More content is planned in the relatively distant future, but for now, there's a 15-level dungeon. The levels' most important features all stay the same, but the space in between them is randomized and nonpersistent in either direction. The basic engine is based off of a tabletop game I made in early 2010, however, features like the complex critical table and the status effects and their resistances were removed.

The controls are a bit abnormal, so check out the help file.

As of version 1.1, several major glithces have been removed as well as a few changes made. The beta label will be removed in a few days if nothing worse appears.