Difference between revisions of "Zombies!"

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Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
== Project description ==
== Project description ==
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration Continuous integration] and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse roguelike.
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse roguelike.

Revision as of 19:06, 16 June 2012

Zombies! is a game created by a community-driven agile development process.

Project description

The project is managed by Tuplis who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as continuous integration and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse roguelike.