Difference between revisions of "Zomia"

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|developer = [[User:Pratyeka|globalcitizen]]
|developer = [[User:Pratyeka|globalcitizen]]
|theme = [[List_of_roguelikes_by_theme#Historical|Ancient history]] / [[List_of_roguelikes_by_theme#Fantasy|fantasy]]
|theme = [[List_of_roguelikes_by_theme#Historical|Ancient history]] / [[List_of_roguelikes_by_theme#Fantasy|fantasy]]
|influences = [[Angband]], [[Brogue]], [[Dwarf Fortress]]
|influences = [[Angband]], [[Brogue]], [[Dwarf Fortress]], [[The Land]]
|status = [[:Category:Beta projects|beta]]
|status = [[:Category:Beta projects|beta]]
|released = git HEAD
|released = [https://github.com/globalcitizen/zomia/releases/tag/v0.0.4 v0.0.4]
|updated = constantly
|updated = October 2, 2016
|licensing = GPL3
|licensing = GPL3
|language = [[Lua]]
|language = [[Lua]]
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}}
}}


Zomia is a roguelike loosely based on the ancient history of [https://en.wikipedia.org/wiki/Zomia_(geography) the Zomia region], centered on [https://en.wikipedia.org/wiki/Yunnan Yunnan], in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
Zomia was conceived as a roguelike loosely based on the ancient history of [https://en.wikipedia.org/wiki/Zomia_(geography) the Zomia region], centered on [https://en.wikipedia.org/wiki/Yunnan Yunnan], in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.


The overall concept is fairly large, spanning wilderness, factions and procedurally generated plot and therefore means Zomia is a potentially long term (read: unfinished/unfinishable) project, however I have enough experience with programming projects (failed and otherwise) that the current goal, far more manageable, is to release *something* for [[2016 ARRP]]. Because time is short the decision has been made to simply focus on dungeon mechanics and ignore the town and wilderness, despite those both being quite well started and critical to the larger concept. Therefore the 2016 ARRP version will be more of a [[Coffeebreak_roguelike|coffee break style]] playable dungeon with critters in more of the standard fantasy genre than later game versions. Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.
Currently it is not really connected to the setting and is more of a [[Coffeebreak_roguelike|coffee break style]], ie. playable dungeon with critters in more of the standard fantasy genre.


The inspiration comes from twisting my ankle in Vietnam, having too much time stuck on the couch and wanting to learn Lua.  But... err... also from my research in to Yunnan history which has been slowly progressing for about 15 years including a currently underway [https://en.wikisource.org/wiki/Translation:Manshu re Wikisource translation of a 1000 year old text from the Nanzhao period] and a narrative, synthesis-style ancient history book that I am writing on the region. This information will be used to inform the game world.
Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.


A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available, and you can also [http://pratyeka.org/zomia-beta.mp4 check out the brand new (September 12) beta gameplay preview video]! (No audio unfortunately... as the in-game audio really is pretty damn good!)
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available.


Interesting features:
==Interesting features==
* Based on the [http://love2d.org/ LÖVE] graphics engine for [[Lua]]
* Arcade visual effects
* Arcade visual effects
* [[Sound and Music]]
* [[Sound and Music]]
* Tracks / footprints
* Tracks / footprints
* Procedurally generated tile graphics
* Procedurally generated tile graphics
* Attempted port of [[Brogue]]'s dungeon generation to [[Lua]]
* Attempted port of [[Brogue]]'s dungeon generation to [[Lua]] ''(ongoing)''
* Implemented a tool to import SVG vector art to [http://love2d.org/ LÖVE], [https://github.com/globalcitizen/svg2love svg2love] followed by an SVG library for LÖVE, [https://github.com/globalcitizen/svglover svglover]


[[Category:Beta projects]]
[[Category:Beta projects]]

Latest revision as of 18:37, 2 October 2016

Zomia
Developer globalcitizen
Theme Ancient history / fantasy
Influences Angband, Brogue, Dwarf Fortress, The Land
Status beta
Released v0.0.4
Updated October 2, 2016
Licensing GPL3
P. Language Lua
Platforms Love2D (Windows, OSX, Linux, Android, iOS...)
Interface Tiles, Keyboard, Sound and Music
Game Length Unknown
Official site of Zomia


Zomia was conceived as a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.

Currently it is not really connected to the setting and is more of a coffee break style, ie. playable dungeon with critters in more of the standard fantasy genre.

Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.

A development log is available.

Interesting features

  • Based on the LÖVE graphics engine for Lua
  • Arcade visual effects
  • Sound and Music
  • Tracks / footprints
  • Procedurally generated tile graphics
  • Attempted port of Brogue's dungeon generation to Lua (ongoing)
  • Implemented a tool to import SVG vector art to LÖVE, svg2love followed by an SVG library for LÖVE, svglover