Difference between revisions of "Zomia"

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|influences = [[Angband]], [[Brogue]], [[Dwarf Fortress]]
|influences = [[Angband]], [[Brogue]], [[Dwarf Fortress]]
|status = [[:Category:Beta projects|beta]]
|status = [[:Category:Beta projects|beta]]
|released = [https://github.com/globalcitizen/zomia/releases v0.0.1]
|released = [https://github.com/globalcitizen/zomia/releases/tag/v0.0.3 v0.0.3]
|updated = September 17, 2016
|updated = September 17, 2016
|licensing = GPL3
|licensing = GPL3

Revision as of 09:03, 21 September 2016

Zomia
Developer globalcitizen
Theme Ancient history / fantasy
Influences Angband, Brogue, Dwarf Fortress
Status beta
Released v0.0.3
Updated September 17, 2016
Licensing GPL3
P. Language Lua
Platforms Love2D (Windows, OSX, Linux, Android, iOS...)
Interface Tiles, Keyboard, Sound and Music
Game Length Unknown
Official site of Zomia


Zomia was conceived as a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.

Currently it is not really connected to the setting and is more of a coffee break style, ie. playable dungeon with critters in more of the standard fantasy genre.

Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.

A development log is available.

Interesting features

  • Arcade visual effects
  • Sound and Music
  • Tracks / footprints
  • Procedurally generated tile graphics
  • Attempted port of Brogue's dungeon generation to Lua