|Theme||Ancient history / fantasy|
|Influences||Angband, Brogue, Dwarf Fortress, The Land|
|Updated||October 2, 2016|
|Platforms||Love2D (Windows, OSX, Linux, Android, iOS...)|
|Interface||Tiles, Keyboard, Sound and Music|
|Official site of Zomia|
Zomia was conceived as a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
Currently it is not really connected to the setting and is more of a coffee break style, ie. playable dungeon with critters in more of the standard fantasy genre.
Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.
A development log is available.
- Based on the LÖVE graphics engine for Lua
- Arcade visual effects
- Sound and Music
- Tracks / footprints
- Procedurally generated tile graphics
- Attempted port of Brogue's dungeon generation to Lua (ongoing)
- Implemented a tool to import SVG vector art to LÖVE, svg2love followed by an SVG library for LÖVE, svglover.