Difference between revisions of "Allure of the Stars"

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(Match the blurb exactly with README.md)
(Don't mention alpha dev stage, it's misunderstood)
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{{game-alpha-futuristic| name = Allure of the Stars
{{game-beta| name = Allure of the Stars
|developer = Andres Löh, [[Mikolaj Konarski]]
|developer = Andres Löh, [[Mikolaj Konarski]]
|theme = near-future Sci-Fi
|theme = near-future Sci-Fi
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https://raw.githubusercontent.com/AllureOfTheStars/media/master/icon/safari1.32x32.png
https://raw.githubusercontent.com/AllureOfTheStars/media/master/icon/safari1.32x32.png
This is an alpha release of Allure of the Stars,
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game.
a near-future Sci-Fi roguelike and tactical squad game.
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md]
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md]
or jump straight into the fray.
or jump straight into the fray.

Revision as of 11:17, 11 August 2014

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Jul 26, 2014 (0.4.14, aka 'Out of cosmic balance')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~30 minutes
Official site of Allure of the Stars


safari1.32x32.png Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.

The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.


safari1.png

ambush1.png

campaign1.png