Difference between revisions of "ROGUE-FP"

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(Created page with "{{gameinfo| name = ROGUE-FP |developer = Jurax Games |theme = Fantasy |influences = Rogue |status = Stable |released = 30 March 2023 |updated = 24 April 2023, v1.4 |licens...")
 
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|status = Stable
|status = Stable
|released = 30 March 2023
|released = 30 March 2023
|updated = 24 April 2023, v1.4
|updated = 25 May 2023, v1.6.2
|licensing = Closed Source
|licensing = Closed Source
|language = GDScript
|language = GDScript
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Since there is no movement grid to restrict the player, moving is not performed in .4 second turns and the time counter will start and stop when the player does.
Since there is no movement grid to restrict the player, moving is not performed in .4 second turns and the time counter will start and stop when the player does.
This system allows the players and monsters turns to de-sync and then re-sync smoothly on the fly.
This system allows the players and monsters turns to de-sync and then re-sync smoothly on the fly.
==Screenshots==
[[File:Items in a room.png|frameless|left]]
[[File:ROGUE-FP Map.png|frameless|left|An example map screen.]]
[[File:ROGUE-FP ASCII Map.png|frameless|left|A map screen from ROGUE-FP with ASCII graphics turned on.]]

Revision as of 22:15, 25 May 2023

ROGUE-FP
Developer Jurax Games
Theme Fantasy
Influences Rogue
Status Stable
Released 30 March 2023
Updated 25 May 2023, v1.6.2
Licensing Closed Source
P. Language GDScript
Platforms Windows/Linux
Interface Mouse/Keyboard
Game Length 30 minutes
Official site of ROGUE-FP


Description

ROGUE-FP is a roguelike heavily based off of the original Rogue but with modern features and controls. It has a first person perspective and smooth turn system. At release the game had almost compete feature parity with Rogue but since then new original items and monsters have been added to the game albeit with an option to turn them off if the player just wants the vanilla experience.

Features

First Person Perspective

The first person perspective changes little of the original Rogue gameplay. Instead of aiming by selecting a direction, you point in the direction you want. Instead of bumping into a monster to attack, you press space. Potions of detection will make monsters/items visible through walls as well as visible on the map. The main difference is that projectiles will move through the air and take up time while they move, thus giving some monsters like the bat an opportunity to get out of the way.

Smooth Turn System

Turns are now based off of time. When an action is performed by either the player or a monster the one performing the action must then wait .4 seconds until they can act again. Since there is no movement grid to restrict the player, moving is not performed in .4 second turns and the time counter will start and stop when the player does. This system allows the players and monsters turns to de-sync and then re-sync smoothly on the fly.

Screenshots

Items in a room.png
An example map screen.
A map screen from ROGUE-FP with ASCII graphics turned on.