Difference between revisions of "Tales of Maj'Eyal"

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|developer = [[DarkGod]], various Dark Priests
|developer = [[DarkGod]], various Dark Priests
|released = 1998 Oct 24
|released = 1998 Oct 24
|updated = 2012 Feb 27 (4.0.0[[beta]]38)
|updated = 2012 May 09 (4.0.0[[beta]]39)
|language = [[C]]/[[Lua]]
|language = [[C]]/[[Lua]]
|platforms = [[Windows]],[[Unix]],[[Mac OS X]],...?
|platforms = [[Windows]],[[Unix]],[[Mac OS X]],...?

Revision as of 22:20, 8 May 2012

Major Roguelike
Developer DarkGod, various Dark Priests
Theme Fantasy
Influences Tolkien
Released 1998 Oct 24
Updated 2012 May 09 (4.0.0beta39)
Licensing Open Source, GPL3
P. Language C/Lua
Platforms Windows,Unix,Mac OS X,...?
Interface ASCII, OpenGL, Keyboard, Mouse
Game Length 12-24 hours
Official site of T.o.M.E.

Tales of Maj'Eyal was an Angband variant

T.o.M.E. stands for Tales of Maj'Eyal (previously Tales of Middle Earth).

It was previously known as PernAngband but changed its name. ToME has its roots in Angband (it was a Zangband 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game. As of ToME 4.0.0 beta 14 it no longer uses a Tolkien setting, and instead has its own original high fantasy setting and story.

The latest versions have been split into a game engine called T-Engine and a game module which is the thing players actually call ToME.

The goal is to allow anyone to create her/his own game without the hassle of coding all the annoying bits, and in the case where nothing too fancy is needed to do so without coding any scripts.

Some notable ToME features (but far from the only ones):

  • Graphical tiles, music and sound effects (all optional)
  • Skill points based character progression organised into talent trees
  • Activated combat abilities with cooldowns and resource management
  • Runes and infusions with cooldowns instead of traditional potions and scrolls
  • Freeform quests (only very few obligatory quests)
  • Special levels
  • Multiple dungeons and towns with a large wilderness
  • Schools of magic-based spell system
  • Lots of very different races, subraces, classes and class specialization
  • Numerous initially locked races and classes, with varying degrees of challenge to unlock
  • Lua scripted
  • Support for modules

For version 4.x.x it has a new homepage, a wiki, a forum, a site for its engine and a dev blog.

For version 3.x.x and 2.x.x it has an old home page One can also check out the ToME Library where lots of user modules, packages and scripts are presented.