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- 7 KB (1,237 words) - 14:28, 16 April 2017
- 3 KB (556 words) - 12:12, 25 October 2010
- ...eper levels to make up for speed gain of players and monsters, keeping the real-time experience at an optimum6 KB (936 words) - 14:44, 28 October 2023
- 4 KB (706 words) - 02:40, 26 September 2016
- 2 KB (233 words) - 07:37, 23 May 2020
- Shepherd Slaughter is a real-time roguelike RPG adventure game. The most recent version is r9.5 KB (792 words) - 16:05, 29 November 2016
- 7 KB (1,180 words) - 04:40, 20 September 2016
- 1 KB (170 words) - 19:05, 10 March 2010
- ...dational or traditional roguelikes, but introduce critical changes such as real-time gameplay or meta-progression.6 KB (978 words) - 21:23, 11 November 2023
- If the game plays real-time, and a server-application could run the world-simulation, the game might su14 KB (2,515 words) - 21:38, 16 February 2012
- ...rial, using Python3+tld, extras#Real-time_combat|check out this Extra]] on real-time combat.21 KB (3,275 words) - 08:39, 30 May 2017
- ...l, using Python+libtcod, extras#Real-time_combat|check out this Extra]] on real-time combat.21 KB (3,290 words) - 01:32, 7 May 2018
- ...l, using Python+libtcod, extras#Real-time_combat|check out this Extra]] on real-time combat.21 KB (3,352 words) - 02:40, 23 September 2016
- # key = libtcod.console_check_for_keypress() # real-time # key = libtcod.console_check_for_keypress() #real-time14 KB (1,929 words) - 20:07, 25 September 2017
- # key = libtcod.console_check_for_keypress() #real-time #key = libtcod.console_check_for_keypress() #real-time14 KB (1,989 words) - 17:39, 16 September 2017
- 8 KB (1,293 words) - 00:24, 22 June 2021
- * Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.4 KB (557 words) - 05:19, 18 May 2023
- 2 KB (358 words) - 04:57, 22 August 2012
- 2 KB (275 words) - 17:13, 20 June 2020
- * turn-based and real-time modes3 KB (426 words) - 09:13, 15 January 2024