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- 08:36, 30 November 2013 diff hist +104 Allure of the Stars
- 08:33, 30 November 2013 diff hist +9 LambdaHack
- 08:31, 30 November 2013 diff hist −103 LambdaHack
- 23:48, 20 September 2013 diff hist 0 Recently Updated Roguelikes
- 23:47, 20 September 2013 diff hist +217 News
- 23:36, 20 September 2013 diff hist +89 Allure of the Stars update for v0.4.8
- 23:29, 20 September 2013 diff hist +315 LambdaHack update for v0.2.8
- 12:25, 25 November 2012 diff hist 0 Recently Updated Roguelikes
- 12:24, 25 November 2012 diff hist 0 Allure of the Stars
- 12:24, 25 November 2012 diff hist 0 LambdaHack
- 12:24, 25 November 2012 diff hist 0 Allure of the Stars
- 12:23, 25 November 2012 diff hist 0 LambdaHack
- 12:22, 25 November 2012 diff hist +205 News
- 09:19, 24 March 2012 diff hist +1 LambdaHack
- 09:19, 24 March 2012 diff hist 0 Allure of the Stars
- 09:18, 24 March 2012 diff hist +205 News
- 09:15, 24 March 2012 diff hist 0 Recently Updated Roguelikes
- 05:07, 22 February 2012 diff hist +602 N Talk:Bresenham's Line Algorithm Created page with "Here's the shorter variant of function '''bla''' in Haskell: <div style="background-color: #EEEEEE; border-style: dotted; padding: 0.3em"> <syntaxhighlight lang="haskell"> impor..."
- 05:05, 22 February 2012 diff hist +1,170 Bresenham's Line Algorithm
- 05:17, 14 February 2012 diff hist +34 N Allure Redirected page to Allure of the Stars current
- 04:44, 11 February 2012 diff hist +138 Recently Updated Roguelikes
- 04:39, 11 February 2012 diff hist +105 News
- 18:02, 10 February 2012 diff hist 0 LambdaHack
- 23:44, 9 February 2012 diff hist +100 News
- 23:32, 9 February 2012 diff hist +97 LambdaHack
- 23:31, 9 February 2012 diff hist −132 LambdaHack
- 23:25, 9 February 2012 diff hist +11 Allure of the Stars
- 23:25, 9 February 2012 diff hist +11 Template:Game-alpha-futuristic
- 23:24, 9 February 2012 diff hist +1,799 N Template:Game-alpha-futuristic A new template --- for futuristic alpha games
- 23:19, 9 February 2012 diff hist −35 Template:Game-alpha Undo revision 26897 by Mikon (talk)
- 23:19, 9 February 2012 diff hist +35 Template:Game-alpha
- 23:16, 9 February 2012 diff hist +164 Allure of the Stars
- 23:15, 9 February 2012 diff hist −2 LambdaHack
- 23:08, 9 February 2012 diff hist +31 LambdaHack
- 23:06, 9 February 2012 diff hist +818 LambdaHack
- 19:24, 3 January 2012 diff hist +348 N Talk:Digital field of view Created page with "I've removed * DoomRL (as it focuses on ranged combat, it really needs digital lines to represent the aiming direction) from section "What games use it?", because, regrettably,..." current
- 19:22, 3 January 2012 diff hist −107 Digital field of view See discussions current
- 22:52, 11 November 2011 diff hist +106 News
- 22:50, 11 November 2011 diff hist 0 Allure of the Stars new release
- 21:49, 11 November 2011 diff hist −4 Discussion:Field of Vision →Extra visibility properties
- 14:45, 20 October 2011 diff hist +26 Haskell →Haskell Roguelikes: add Allure of the Stars
- 13:39, 20 October 2011 diff hist +73 Digital field of view →How do I implement it?: --- clarifications
- 12:36, 20 October 2011 diff hist +119 Permissive Field of View update disadvantages
- 12:32, 20 October 2011 diff hist −23 Discussion:Field of Vision add subsections, to help liking
- 12:18, 20 October 2011 diff hist +109 Permissive Field of View Add Haskell to the mix
- 12:11, 20 October 2011 diff hist −506 Talk:Permissive Field of View Move the mention of Haskell implementation from discussion to the main page.
- 12:10, 20 October 2011 diff hist +9 Precise Permissive Field of View Add Haskell to the mix.
- 12:09, 20 October 2011 diff hist −453 Talk:Precise Permissive Field of View Move the mention of Haskell implementation from discussion to the main page. current
- 11:59, 20 October 2011 diff hist +145 Digital field of view update advantages
- 11:53, 20 October 2011 diff hist +418 Digital field of view update algorithms and games sections