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  • {{game-alpha| name = The cave
    624 bytes (79 words) - 19:14, 30 October 2014
  • | name = Cave Santa |site = http://github.com/jraregris/cave-santa
    1 KB (189 words) - 16:39, 12 May 2012
  • ...a [[side-quest]] in the town of Gruberik. Every time the player enters the cave, a new layout is generated. ...g, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
    2 KB (284 words) - 11:15, 26 March 2009
  • '''Cave Orphans''' are a type of [[NPC]]s found in the caves of [[1DRL]] [[Cave Santa]].
    111 bytes (18 words) - 23:06, 24 December 2012
  • {{game-stable| name = Cave of Epokothar '''Cave of Epokothar''' was designed to be played on mobile devices so the interfac
    2 KB (247 words) - 02:44, 19 May 2017
  • | name=Cave Chop '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL
    850 bytes (129 words) - 11:41, 17 March 2012
  • '''Colossal Cave Adventure''', more commonly called '''''Adventure''''' and often described ...ey influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dra
    800 bytes (115 words) - 01:20, 30 December 2012
  • A cave map generator by Ray Dillinger from rec.games.roguelike.development: Here, have a cave generator. I wrote this, anybody can use it.
    5 KB (456 words) - 16:25, 26 August 2014
  • ./cave.pl 500 1618413480 ...ace the internal maze with an open space, resulting in a very organic-like cave.
    7 KB (258 words) - 15:19, 14 April 2021
  • ...erator is mainly based on [[Cellular Automata Method for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article f
    4 KB (623 words) - 01:30, 5 April 2012
  • ...rd's walk") is a simple algorithm which can be used to generate a somewhat cave-like environment. Generating a level with a single drunkard's walk is guara
    2 KB (210 words) - 18:56, 3 October 2014
  • ...://en.wikipedia.org/wiki/Cellular_automaton cellular automata] to generate cave-like structures. The basic idea is to fill the first map randomly, then rep * A natural, cave-like map to add variety, uniqueness or an alternative to room-based dungeon
    32 KB (1,757 words) - 22:15, 1 April 2023

Page text matches

  • ...a [[side-quest]] in the town of Gruberik. Every time the player enters the cave, a new layout is generated. ...g, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
    2 KB (284 words) - 11:15, 26 March 2009
  • '''Cave Orphans''' are a type of [[NPC]]s found in the caves of [[1DRL]] [[Cave Santa]].
    111 bytes (18 words) - 23:06, 24 December 2012
  • | name=Cave Chop '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL
    850 bytes (129 words) - 11:41, 17 March 2012
  • |influences = [[Pyromancer]], [[The cave]] A 4DRL release. It mainly merges pyromancer's gameplay with the cave's engine. Focus is on fire propagation and high level fire magic (though th
    761 bytes (99 words) - 19:15, 30 October 2014
  • | name = Cave Santa |site = http://github.com/jraregris/cave-santa
    1 KB (189 words) - 16:39, 12 May 2012
  • |games = [[Diggr]], [[Incavead|Infinite Cave Adventure]] Developer for [[Diggr]] and its continuation, [[Incavead|Infinite Cave Adventure]]. Known for not basing gameplay mechanics on traditional [[D&D|D
    391 bytes (46 words) - 00:45, 21 August 2013
  • |influences = Collossal Cave Adventure ...len into a cave and must find a way out before the creatures living in the cave get you.
    2 KB (227 words) - 16:13, 21 April 2014
  • #REDIRECT [[Colossal Cave Adventure]]
    37 bytes (4 words) - 20:12, 13 October 2009
  • #REDIRECT [[Colossal Cave Adventure]]
    37 bytes (4 words) - 20:13, 13 October 2009
  • |games = [[Doryen arena|The Doryen Arena]], [[Pyromancer]], [[The cave]], [[Doryen|The Chronicles Of Doryen]] ...Doryen Library]], [[Doryen arena|The Doryen Arena]], [[Pyromancer]], [[The cave]], [[TreeBurner]], [[Doryen|The Chronicles Of Doryen]] and [[Yendor.ts]]
    824 bytes (106 words) - 17:30, 3 September 2016
  • '''Colossal Cave Adventure''', more commonly called '''''Adventure''''' and often described ...ey influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dra
    800 bytes (115 words) - 01:20, 30 December 2012
  • ...h beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris start
    2 KB (241 words) - 16:21, 17 May 2017
  • ...dig out [[Cellular Automata Method for Generating Random Cave-Like Levels|cave-like rooms]] or spawn vegetation. [[ADOM]] uses a variant of Conway's Game
    990 bytes (157 words) - 13:40, 1 November 2016
  • {{game-stable| name = Cave of Epokothar '''Cave of Epokothar''' was designed to be played on mobile devices so the interfac
    2 KB (247 words) - 02:44, 19 May 2017
  • Adventure into a dark cave world alone and fine your way back yo your home city, Kelmera! In CryptoRl you are an elf alone in a cave, in order to return yo your city, Kelmera, you have to explore 5 caves.
    946 bytes (128 words) - 08:35, 29 August 2015
  • Adventure into a dark cave world alone and fine your way back yo your home city, Kelmera! In CryptoRl2 you are an elf alone in a cave, in order to return yo your city, Kelmera, you have to explore 10 caves.
    1 KB (203 words) - 19:17, 22 June 2016
  • Developer of Ali Baba's Cave for the Orange October Minigun 7DRL challenge 2006
    167 bytes (23 words) - 18:08, 21 March 2009
  • ...e lodge assembled near the cave waters. Will you make your riches from the cave? Or will you join the Yendori people in the ''Anoxic Depths''?
    2 KB (239 words) - 12:52, 29 November 2016
  • A cave map generator by Ray Dillinger from rec.games.roguelike.development: Here, have a cave generator. I wrote this, anybody can use it.
    5 KB (456 words) - 16:25, 26 August 2014
  • ...k, easy to understand or extend, but also meant to generate semi-realistic cave-like terrain. The algorithm is directional, and creates caves that follow a To begin with, we will define some variables which will help set what type of cave we create with our generator. Thus we have:
    8 KB (980 words) - 15:42, 22 October 2011
  • ===[[oddmunds]]: [[Cave Santa]]===
    2 KB (365 words) - 05:25, 13 March 2012
  • An earthquake has opened a mysterious cave in the mountains north of your village. Fortunately, this time all the vill ...urers have the equipment they need to defeat whatever evil lies within the cave.
    2 KB (238 words) - 03:36, 31 May 2017
  • when an earthquake strikes, revealing a new cave complex. It so happens that tales in the village have told of such a cave complex
    2 KB (264 words) - 17:42, 16 November 2013
  • ...e lodge assembled near the cave waters. Will you make your riches from the cave? Or will you join the Yendori people in the ''Anoxic Depths''?
    3 KB (380 words) - 15:14, 13 November 2015
  • ...ought along some rock climbing supplies. You can anchor yourself in to the cave walls, and climb around safely. However, you've only got so much rope. You ...nemies, and will be essential in defeating the Dragon at the bottom of the cave.
    2 KB (315 words) - 04:31, 17 March 2015
  • {{game-alpha| name = The cave
    624 bytes (79 words) - 19:14, 30 October 2014
  • The [[Doryen arena]], [[pyromancer]] and [[The cave]] are sub-projects that experiment gameplay mechanisms for [[Tcod]].
    949 bytes (132 words) - 19:15, 30 October 2014
  • Most terrain in roguelikes, be it the normal floor of a dungeon or cave to the grass of an outdoor map, allows for normal movement. However, adding
    1 KB (174 words) - 05:00, 22 August 2012
  • The map generation crafts a fancy cave system using a cellular automata algorithm and corridors are dug if necessa While adhering to standard mechanics, the cave setting minimizes chokepoints. Notably, enemies spawn in large groups, aimi
    2 KB (263 words) - 21:53, 24 January 2024
  • Dungeon generator can create cave and maze levels with predefined and random features. Surface level is prede
    1 KB (166 words) - 11:24, 3 March 2014
  • *[[Fred]]: [[Ali Baba's Cave]] http://www.stambouliote.de/alibaba
    1 KB (176 words) - 19:41, 26 January 2009
  • *seven themed realms (Cave, Forest, Desert, Castle, Island, Ocean, Dream)
    1 KB (176 words) - 23:21, 8 May 2013
  • :''In the game you play a role of an adventurer who journeys into a dwarven cave kingdom - Kaduria. Dwarfs who live in Kaduria deeply hate humans like you,
    1 KB (156 words) - 03:07, 31 May 2017
  • You find yourself in a cave filled with enemies. There's no point in staying here! Grab your weapon and
    1 KB (192 words) - 22:33, 16 March 2015
  • ...game. It had three releases and still no combat. In last version game had cave and maze generation implemented plus debug mode available. Debug mode allow
    1 KB (203 words) - 00:57, 30 October 2015
  • ...rd's walk") is a simple algorithm which can be used to generate a somewhat cave-like environment. Generating a level with a single drunkard's walk is guara
    2 KB (210 words) - 18:56, 3 October 2014
  • *Cave Spider *Cave troll (if eaten, can give regeneration)
    4 KB (651 words) - 19:28, 21 March 2009
  • ...essed through a dead volcano. You must first navigate through an intricate cave system, developing yourself and your skills as you go. Unknown dangers are
    2 KB (246 words) - 23:05, 22 December 2016
  • ...urrently alpha software, it is possible to explore a couple of floors in a cave, find a stolen map and return it to the surface.
    1 KB (175 words) - 13:36, 24 June 2022
  • ...Dungeon Crawl Stone Soup]], [[Dwarf Fortress]], [[Angband]], The Enchanted Cave, [[Brogue]], [[Dweller]], [[Legends of Yore]]
    2 KB (209 words) - 09:10, 9 May 2013
  • |theme = Simple cave exploring in a desert world
    1 KB (155 words) - 08:10, 7 May 2010
  • ...://en.wikipedia.org/wiki/Cellular_automaton cellular automata] to generate cave-like structures. The basic idea is to fill the first map randomly, then rep * A natural, cave-like map to add variety, uniqueness or an alternative to room-based dungeon
    32 KB (1,757 words) - 22:15, 1 April 2023
  • * 19 October 2014 - [[Incavead|Infinite Cave Adventure]] version 128a59a released. * 20 July 2014 - [[Incavead|Infinite Cave Adventure]] version 1725a4a released.
    33 KB (3,966 words) - 04:03, 25 February 2015
  • |influences = [[Dungeons & Dragons]], [[Colossal Cave Adventure]]
    2 KB (227 words) - 21:07, 5 November 2018
  • ./cave.pl 500 1618413480 ...ace the internal maze with an open space, resulting in a very organic-like cave.
    7 KB (258 words) - 15:19, 14 April 2021
  • ...is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing
    2 KB (328 words) - 04:46, 22 March 2015
  • ...early levels of Dungeon Crawl (when playing a Wanderer) and Small Mountain Cave of ADOM. That means:
    2 KB (341 words) - 16:17, 24 July 2008
  • * [[jice]]: TreeBurner - C++,libtcod. using "the cave"'s code-base * [[InaVegt]]: Python + libtcod, using a premade cave generation engine
    4 KB (588 words) - 22:08, 14 March 2011
  • ...e wilderness area and [[Xenocide]] has some [[city]] sectors to explore. [[Cave]]s are also quite common in games. These can be found in [[ADOM]], [[DoomRL
    2 KB (362 words) - 14:07, 18 May 2012
  • |influences = [[Dungeons & Dragons]], [[Colossal Cave Adventure]] ...G with the original Crowther/Woods [[interactive fiction]] game [[Colossal Cave Adventure]]. This was possible using a [[C]] function library called [[Curs
    5 KB (630 words) - 13:31, 20 February 2023
  • * [[The cave]] - Walking @ by [[Jice]]
    2 KB (277 words) - 00:00, 11 October 2012
  • ...and dungeons you will encounter many dangerous enemies, from the malicious cave goblins to the enormous trolls. Drink from health fountains, open treasure
    3 KB (385 words) - 16:31, 17 May 2017
  • ...ent to result in greatest damage output or highest health boost. Brave the cave and find Fermat's Awesome Book, where he wrote all of his actual theorems i
    2 KB (366 words) - 02:45, 3 March 2014
  • ...erator is mainly based on [[Cellular Automata Method for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article f
    4 KB (623 words) - 01:30, 5 April 2012
  • * Configurable cellular automata cave and randow walk map generation algorithms.
    2 KB (232 words) - 14:39, 25 April 2024
  • ...ace biomes to explore, as well as a myriad of different town, dungeon, and cave generators.
    2 KB (322 words) - 23:20, 8 April 2012
  • ...en documented (apart from [[Cellular Automata Method for Generating Random Cave-Like Levels|cellular automata]], an excellent article), so here's another r ...ber of particles to your level size, or by running regular checks that the cave hasn't yet reached the edge.
    23 KB (1,517 words) - 09:13, 12 October 2020
  • * 30 December 2013 - [[Incavead|Infinite Cave Adventure]] version ac178b7 released. * 8 December 2013 - [[Incavead|Infinite Cave Adventure]] version b656d17 released.
    30 KB (3,558 words) - 05:47, 19 April 2014
  • ...o in-game, which explains the back-story, then has to dive through several cave-like levels, followed by a few maze-type levels, to find an amulet at the e
    3 KB (439 words) - 22:37, 5 November 2013
  • {{gameinfo| name = Incavead: infinite cave adventure
    3 KB (401 words) - 15:20, 22 February 2015
  • The old artifact is located in a hidden cave in the Northern Lands.
    3 KB (607 words) - 06:55, 22 March 2009
  • If you remove the inner walls, you get a [[Dynamically Sized Cave]].
    15 KB (584 words) - 15:25, 14 April 2021
  • <td>[[Enchanted Cave]], [[Lost Labyrinth]], [[Dungeons of Dredmor]], [[DungeonUp]]
    4 KB (595 words) - 20:53, 3 March 2023
  • Trying out explosives and firecrackers in a nearby cave, with friends:
    4 KB (627 words) - 18:46, 17 December 2021
  • * Forests are populated with the cave generation algorithm
    5 KB (757 words) - 16:07, 14 April 2009
  • ...there are no released games using Umbra as their underlying engine. [[The Cave]], [[jice]]'s experimental project, has been successfully ported to Umbra a
    4 KB (550 words) - 10:19, 2 November 2010
  • ...g above ground location that has a dungeon's key. You'll also venture into cave systems with unique treasures, dangers and rewards.
    5 KB (792 words) - 16:05, 29 November 2016
  • * Two cave painters take the whole bunch of cells ...oom painters take either one cell and later on place a door to the opening cave, or take a range of cells to make something like a hole.
    29 KB (2,456 words) - 06:09, 22 June 2021
  • shore, cave system, city...) where the next stairs down reside.
    4 KB (630 words) - 10:52, 20 October 2010
  • C
    * [[Cave Chop]] (2012)
    5 KB (743 words) - 21:53, 20 October 2016
  • * <s>Dungeon generation (cave theme)</s>
    6 KB (879 words) - 22:23, 18 April 2017
  • * [[Cellular Automata Method for Generating Random Cave-Like Levels]] * [[Random Walk Cave Generation]]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • FloodFill(level, output, x, y, CellEquals(CAVE), DrawCell(OPEN))
    5 KB (858 words) - 06:18, 22 June 2021
  • dungeons will have lots of regular rooms and long straight corridors. Cave
    8 KB (1,277 words) - 09:18, 26 June 2014
  • * [[User:Fluffymormegil|Martin Read]] - <strike>Lasciate Cultura</strike> [[Cave Chop]] (finished)
    8 KB (1,091 words) - 18:34, 15 January 2023
  • ...Roguelike minigame called the [[Ancient Cave]]. Upon entering the Ancient Cave, the player will start at level 1 of a randomly generated dungeon, using on
    11 KB (1,721 words) - 14:33, 18 September 2021
  • The result is a more complex maze, with a cave-like appearance:
    27 KB (1,561 words) - 19:55, 27 February 2015
  • * [[Cave of Epokothar]] (HTML5 and Canvas)
    5 KB (763 words) - 03:20, 9 January 2023
  • 2.8.3 source and look in the file 'cave.c'. Thanks go to Mat
    12 KB (1,853 words) - 06:48, 22 March 2009
  • * ????Indoor???? maps (random cave levels using BSP algorithm<ref name="BSPDUNGEON">[http://roguecentral.org/d * ????Indoor???? maps (random cave levels using BSP algorithm<ref name="BSPDUNGEON" />): 80x80, 40x40, 20x20
    21 KB (3,109 words) - 16:41, 21 June 2021
  • ...p 2010 - [[The cave]] 0.0.1 [https://roguecentral.eptalys.net/projects/the-cave/files released]
    21 KB (2,469 words) - 00:06, 28 January 2014
  • # - Not too realisitc for cave layouts. # - Not too realisitc for cave layouts.
    58 KB (5,786 words) - 05:15, 22 August 2012
  • ...he dungeon beginning to the dungeon ending. The beginning is generally the cave entrance or the stairs up or wherever the player begins that dungeon level
    7 KB (1,268 words) - 18:05, 22 March 2023
  • * Svenardo - Eternal Cave - [http://play.svenardo.com/eternalcave/] * RawBits - The Grasping Cave - [https://twitter.com/RawBits]
    29 KB (4,426 words) - 22:33, 19 February 2016
  • ...ation type. You can have one zone use room generation, an adjacent one use cave generation, and connect them with some simple A* tunnels. It's all up to yo
    10 KB (1,599 words) - 06:28, 22 June 2021
  • * Cave Noire
    12 KB (1,727 words) - 21:45, 3 January 2023
  • * 22 February 2015 - [[Incavead|Infinite Cave Adventure]] version 09bdf1b released.
    32 KB (3,824 words) - 02:31, 1 February 2016
  • * [[Incavead|Infinite Cave Adventure (incavead)]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • ...nstrated by the roguelikes [http://www.stambouliote.de/alibaba/ Ali Baba's Cave] and [http://koti.mbnet.fi/frozend/index.php Frozen Depths]. Ali Baba's Cave, developed in 2006 as 7DRL by Frédéric Back and Sebastian Kutsch, shows t
    42 KB (7,237 words) - 01:47, 4 July 2015
  • * [[Martin Read]] (''[[Martin's Dungeon Bash]]'', ''[[Cave Chop]]'')
    11 KB (1,530 words) - 22:36, 18 December 2023
  • ...level that is in the works, Gone Rogue will also support the generation of cave like levels and outdoor/forest like levels.
    12 KB (1,806 words) - 17:56, 27 August 2022
  • algorithms you've worked so hard on. There are [[cave]]s and [[cavern]]s,
    17 KB (2,789 words) - 19:53, 15 April 2013
  • msgid "%U <transform> into a cave troll!"
    32 KB (4,593 words) - 19:24, 21 March 2009
  • ...ls that resembles a natural cave. The final special room type is the rough cave, which is produced by taking a grid square filled with stone and hollowing The life cave algorithm produced some very nice looking caves, but it also added an addit
    71 KB (11,706 words) - 15:26, 24 November 2022
  • NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here!
    26 KB (4,511 words) - 01:33, 30 December 2012
  • Moria. Your objective is to travel deep into a subterranean cave complex and their cousins the cave orcs possess below the ground, descend in search of
    64 KB (11,136 words) - 17:55, 21 March 2009
  • attack on whatever comes in its way. Crossing a cave with these beasts
    27 KB (4,503 words) - 12:07, 12 November 2012
  • from the normal cave-dwelling creatures like bats and spiders, to the
    84 KB (14,660 words) - 05:51, 22 June 2021