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- |interface = Tiles, joystick/keypad * Joystick or numeric keypad to move (move diagonally using numeric keypad)2 KB (259 words) - 10:39, 26 March 2009
- * Full joystick control, using menus for inventory interaction, etc. Originally designed for a single-button joystick, control is limited to 4 directions. With only one button to work with, you1 KB (213 words) - 22:42, 20 October 2021
- |interface = Graphical, Joystick + [[Keyboard]] ...heir movement phase is very infrequent. The player is controlled using the joystick with spells being cast using the keyboard.3 KB (436 words) - 16:05, 17 May 2017
- ...ny features such as sounds support, threading, timers, keyboard, mouse and joystick support, physics, and more.1 KB (192 words) - 03:48, 2 July 2016
- |interface = [[Tiles|Graphical tiles]], [[Keyboard]], [[Mouse]], [[Joystick]], [[Gamepad]] ...h up to 4 players on the same machine (control via keyboard, mouse, and/or joystick)3 KB (476 words) - 09:10, 4 September 2018
- ...ia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via [[OpenGL]], and 2D video framebuffer. It is used by MPEG p3 KB (434 words) - 22:32, 30 May 2013
- ...nt library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playbac6 KB (955 words) - 07:59, 4 December 2018