Difference between revisions of "User:Tommket"

From RogueBasin
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #EFD2C2; background:#EFE5E0;font-size:95%; margin:1em; line-height:1.4em;">
<tr>
<th colspan="2" style="background:#EFD2C2; padding:.4em; margin:1em; font-size:110%"><i>Tomas Miklovic</i></th>
</tr>
<tr>
<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Alias</th>
<td>Tommket</td>
</tr>
<tr>
<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Projects</th>
<td>[[Labyr2]]</td>
</tr>
<tr>
<th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th>
<td>working on it</td>
</tr>
<tr>
<th style="background:#EFD2C2; padding:.2em; margin:1em;">[[P. Languages]]</th>
<td>C, C++, C#, some experience with: Python, Ruby, Javascript, QBasic</td>
</tr>
<tr>
<td colspan="2" style="background:#EFD2C2; padding:.2em; margin:1em; text-align:center;">[http://www.tribecsoft.starehry.sk/ Official site of Tommket]</td>
</tr>
</table>
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).


== my path to the roguelikes ==
== my path to the roguelikes ==
I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT.
I made my first roguelike when I was on the elementary school. I named it Labyr (You can download an .exe [http://www.tribecsoft.starehry.sk/Tribec%20.exe%20files/LABYR12e.zip here]) and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT.
So not long ago I started writing this [[Labyr2]], which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.
So not long ago I started writing this [[Labyr2]], which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.

Latest revision as of 10:26, 31 January 2011

Tomas Miklovic
Alias Tommket
Projects Labyr2
Games working on it
P. Languages C, C++, C#, some experience with: Python, Ruby, Javascript, QBasic
Official site of Tommket

I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).

my path to the roguelikes

I made my first roguelike when I was on the elementary school. I named it Labyr (You can download an .exe here) and it was made in QBASIC. It is still available on my page to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. So not long ago I started writing this Labyr2, which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.