Difference between revisions of "Featured roguelike"
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= Featured Roguelike: [[ | = Featured Roguelike: [[Zorbus]] = | ||
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[[File: | [[File:ZorbusPreview.png|frameless|thumb|alt=Zorbus Screenshot]] | ||
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Delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. | |||
== Features == | == Features == | ||
* | * A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive. | ||
* Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound. | |||
* | * Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles. | ||
* No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells). | |||
* | |||
* | |||
<noinclude> | <noinclude> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 18:17, 31 October 2022
Featured Roguelike: Zorbus
Delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood.
Features
- A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
- Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
- Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
- No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).