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- The basic premise is to treat the dungeon level as a non-directed graph, where each "cell" is a node and the connections between the7 KB (1,268 words) - 18:05, 22 March 2023
- ...to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some ran6 KB (991 words) - 11:46, 25 October 2023
- Tiles default to non-walking.9 KB (1,446 words) - 06:27, 20 July 2022
- ...ave poisonous corpses, and your pet kitten or dog will eat anything that's non-vegetarian (ponies, naturally, eat only vegan food) if it can get to it bef ...evel. The castle is filled with monsters and soldiers, and holds the only non-magical way to descend into the underworld. It also contains a guaranteed14 KB (2,211 words) - 15:13, 27 July 2022
- * Allow non-PvP mode chars to still fight each other in friendly duels that won't kill6 KB (936 words) - 14:44, 28 October 2023
- Under non special circumstances, it can smoothly run hundreds of NPCs and thousands o6 KB (928 words) - 16:22, 7 November 2023
- non-convergence; you'll have some highly fit individuals in rate, you'll get non-convergence; however, unlike the18 KB (3,100 words) - 14:27, 30 September 2010
- | [[Non-Tolkienian Angband]] (NTAngband) [http://angband.oook.cz/nt/] || align="rig19 KB (2,155 words) - 06:12, 5 December 2023
- ...mall. It ends up that this method just does the right thing to rectify the non-connected maps naturally!32 KB (1,757 words) - 22:15, 1 April 2023
- If only the 4 non-diagonal neighbours are stored after a cell is dug,10 KB (1,634 words) - 06:16, 22 June 2021
- This is the first non static function we use. We access the static "root" variable inside the TCO10 KB (1,576 words) - 20:45, 17 September 2022
- It's often faster (especially for non intrinsic members) so you should as often as possible use that instead of a12 KB (1,753 words) - 06:48, 20 July 2022
- A Cell has 'reached' it's upper maximum if the upper maximum is non-zero, count+0.5 is >= the maximum, and count-0.5 <= the maximum.11 KB (1,699 words) - 02:25, 29 July 2010
- * Fantasy, non-cliche, centered on [[exploration]] rather than combat7 KB (1,006 words) - 11:04, 9 July 2023
- <li>Fixed bug where map was incorrectly positioned allowing non-map elements9 KB (1,423 words) - 18:12, 1 September 2023
- ...h you might want to add additional code to ensure units don't clip through non-walkable cells if moving diagonally.10 KB (1,781 words) - 01:45, 11 September 2022
- ...161/notes/alphabeta.html Minimax decision tree with alpha-beta pruning], a non-[https://www.safaribooksonline.com/library/view/ai-for-game/0596005555/ch1111 KB (1,378 words) - 14:20, 25 November 2023
- ...ey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON) |Designing for Non-Roguelikers45 KB (5,444 words) - 05:24, 24 February 2023
- * [[Non-Tolkienian Angband]]10 KB (1,016 words) - 20:58, 18 December 2023
- We could have used a non pointer field :16 KB (2,412 words) - 07:54, 20 July 2022