Talk:Gloamvault

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Revision as of 08:24, 3 May 2025 by BigJk (talk | contribs)
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This is like Moraff's World; not like Rogue in the least--Darwin (t|c) 04:34, 3 May 2025 (UTC)

I think it's a interesting question where to place Gloamvault! Honestly, the first person perspective is more of a vibe-gimmick. You can even set the game into a top-down 2D mode which might feel more roguelike-familiar. I think the game does have a bunch of traits that are, for example part of the old berlin interpretation of roguelikes. Random environment generation, Permadeath, Turn-based, Grid-based, Complexity, Resource management, Exploration and discovery, Tactical challenge, Dungeons, Numbers but it also strays from it's path by having a party based fight system with quite different combat resolutions and having a creature collector aspects. I personally think Gloamvault has still a bunch of roguelike DNA in it or it lives in some kind of limbo in between :) -- BigJk 08:08, 3 May 2025 (UTC)