Difference between revisions of "Iso-Angband"

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{{angband-variant-alpha | name = Iso-Angband
{{angband-variant-alpha | name = Iso-Angband
| developer = Hansjörg Malthaner
| developer = Hansjörg Malthaner
| parent = [[Angband]] 2.9.1
| parent = [[Angband]] 2.9.3
| theme = Fantasy
| theme = Fantasy
| updated = 2009 Oct 7
| updated = 2010 Aug 23
| released = 2009 Oct 1 (0.2.6)
| released = 2010 Aug 23 (0.2.8.4)
| download = [http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=52&Itemid=49 Iso-Angband]
| download = [http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=52&Itemid=49 Iso-Angband]
| site = http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=9&Itemid=21
| site = http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=9&Itemid=21
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==Summary==
==Summary==


A try to add a graphical, isometric view to Angband.
A try to add a graphical, isometric display frontend to Angband.


==History==
==History==


Development started with the isometric view displayed in a separate window, displayed in addition to the main game window. Later, when a [http://libsdl.org SDL] based display module became available, the isometric view was integrated into the main window and replaced the ASCII view.
Development started with the isometric view displayed in a separate window, in addition to the main game window. Later, when a [http://libsdl.org SDL] based display module became available, the isometric view was integrated into the main window and replaced the ASCII view.


The first development line ended 2003 with Iso-Angband 0.2.4
The first development line ended 2003 with Iso-Angband 0.2.4
Line 21: Line 21:
==Iso-Angband Revived==
==Iso-Angband Revived==


In September 2009 development picked up again. Since then, two development snapshots have been released, labeled v0.2.5 and v0.2.6.
In September 2009 development picked up again.  
 
<center>
[http://funkelwerk.de/data/iso-angband/screens/new-9p-walls_veins.png| http://funkelwerk.de/data/iso-angband/screens/new-9p-walls_veins_t.png]<br>
Click for full size view.
</center>
 
Since then, a few development snapshots have been released:


# Development log, including screenshots and download links: http://www.funkelwerk.de/forum/index.php?topic=195.0
# Development log, including screenshots and download links: http://www.funkelwerk.de/forum/index.php?topic=195.0
# Bug tracking thread in the feedback forum: http://www.funkelwerk.de/forum/index.php?topic=197.0
# Bug tracking thread in the feedback forum:<br> http://www.funkelwerk.de/forum/index.php?topic=197.0
 
In summer 2010 the codebase was updated from Angband 2.9.1 to Angband 2.9.3 which brings a whole lot of bugfixes and improvements.


==Project goals==
==Project goals==
Line 30: Line 39:
The current versions focus on a more abstract display style. They try to keep the core characteristic of ''symbol and color'' to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like ''D'' representing ''D''ragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon.
The current versions focus on a more abstract display style. They try to keep the core characteristic of ''symbol and color'' to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like ''D'' representing ''D''ragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon.


Other than the new display characteristics this is just Angband 2.9.1.
Other than the new display characteristics this is just Angband 2.9.3.
 
==Iso-UnAngband==
 
The latest versions of Iso-Angband were made with Angband 2.9.3 as a base, which was recent around 2001. Facing the question to upgrade the Angband core, there was also the question to use a variant with a bigger graphical variety.
 
<center>
[http://funkelwerk.de/data/iso-angband/screens_unangband/sewers_preview.png| http://funkelwerk.de/data/iso-angband/screens_unangband/sewers_preview_t.png]<br>
Click for full size view.
</center>
 
September 2010 work was started to integrate the iso view with UnAngband 0.6.4a
 
First results of this work can be found here:
 
* http://www.funkelwerk.de/forum/index.php?topic=386
 
The thread also contains downloads of development snapshots.

Latest revision as of 11:59, 15 September 2010

Iso-Angband
Angband Variant
Developer Hansjörg Malthaner
Based on Angband 2.9.3
Theme Fantasy
Released 2010 Aug 23 (0.2.8.4)
Updated 2010 Aug 23
Download Iso-Angband

Official site


Summary

A try to add a graphical, isometric display frontend to Angband.

History

Development started with the isometric view displayed in a separate window, in addition to the main game window. Later, when a SDL based display module became available, the isometric view was integrated into the main window and replaced the ASCII view.

The first development line ended 2003 with Iso-Angband 0.2.4

Iso-Angband Revived

In September 2009 development picked up again.

new-9p-walls_veins_t.png
Click for full size view.

Since then, a few development snapshots have been released:

  1. Development log, including screenshots and download links: http://www.funkelwerk.de/forum/index.php?topic=195.0
  2. Bug tracking thread in the feedback forum:
    http://www.funkelwerk.de/forum/index.php?topic=197.0

In summer 2010 the codebase was updated from Angband 2.9.1 to Angband 2.9.3 which brings a whole lot of bugfixes and improvements.

Project goals

The current versions focus on a more abstract display style. They try to keep the core characteristic of symbol and color to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like D representing Dragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon.

Other than the new display characteristics this is just Angband 2.9.3.

Iso-UnAngband

The latest versions of Iso-Angband were made with Angband 2.9.3 as a base, which was recent around 2001. Facing the question to upgrade the Angband core, there was also the question to use a variant with a bigger graphical variety.

sewers_preview_t.png
Click for full size view.

September 2010 work was started to integrate the iso view with UnAngband 0.6.4a

First results of this work can be found here:

The thread also contains downloads of development snapshots.