Search results

Jump to navigation Jump to search
  • |status = In early development '''Development'''
    3 KB (494 words) - 09:13, 9 May 2013
  • ...and lore. The end goal for the roguelike is a fully-functioning combat and character system derived from the Elder Scrolls games, and eventually an overworld wi == Development ==
    1 KB (147 words) - 03:43, 31 May 2017
  • ...A race and background are chosen which shape the general direction of the character, but with each level gained the player chooses which statistics and skills * Over 50 distinct skills (with many more still in development)
    2 KB (208 words) - 02:39, 19 May 2017
  • ...ion the game is not suffering from architecture astronaut problems and its development progresses very well. Most time spent programming is devoted to improving t Development started in 2006 during vacation. It reached 0.0.5 but my experience in prog
    2 KB (265 words) - 05:43, 24 October 2015
  • |updated = In active development Classic Roguelike (turn based, tile based) RPG with a rich character building system.
    1,006 bytes (125 words) - 09:39, 12 January 2023
  • === In Development === * Character creation
    3 KB (410 words) - 02:33, 30 May 2017
  • ...n planets, that are filled with various monsters, secrets and hazards. The development started in October 2014 and it continues. ...oured with perks and items that the player can choose during the run. Each character also has their own set of skills and perks. Activatable secrets around the
    2 KB (308 words) - 02:20, 26 September 2016
  • == Development == ...me system, more complicated dungeon layouts, and individual boss enemies. Development so far has been entirely original, even down to uniquely developed line-dra
    3 KB (407 words) - 00:14, 17 March 2014
  • ...t and weaponry provided by 7Soul1 at Deviantart. oCult offers a system of character progression that is predicated upon '''use/reward'''. ...o accomplish top level skill achievements or weapon prerequisites for your character class.
    1 KB (177 words) - 09:01, 4 December 2018
  • ...n C++ using Win32 to draw ASCII tiles. The game is pre-alpha but in active development as of July, 2010, with an alpha release hopefully coming soon. It has not b ...Exalt as an engine that accepts as input the definition of a game. As your character moves around their world, the content is generated randomly based on rules
    3 KB (454 words) - 12:23, 28 April 2017
  • ...n. To unequip an item just right click on it. On both inventory screen and character screen, you can identify the items by moving the mouse cursor over them. Ev == Development ==
    3 KB (465 words) - 14:20, 18 May 2012
  • Visually, in its current development stage, it is quite attractive. It uses simulated [[ASCII]] graphics, drawn The game begins with the main character returning to his hometown after a service in the royal army. He finds his
    3 KB (508 words) - 18:34, 16 May 2017
  • ...n stupid, hard to control, and lacking in abilities compared to the player character. SummonerRL aims to redeem these allied NPC and allow them to become respec Character progression mostly takes place around the campfire which can be started aft
    3 KB (426 words) - 20:33, 27 May 2021
  • ...vialize religions and other beliefs. Unfortunately, the projected 15-year development cycle for the tech demo suggests that The Ugarit Heresy will never be compl * Unique 3-option character development system inspired by Breath of Death VII
    3 KB (469 words) - 05:28, 15 November 2012
  • ...ferent, there are likely to be important things I don't know about getting development with this library working. Try typing a non-ASCII character at the console prompt just to make sure you see it. If you don't know how t
    6 KB (979 words) - 23:12, 31 May 2013
  • ...sters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire's development history started in mid-1992. It originally started as a Gauntlet clone deve
    5 KB (750 words) - 17:10, 21 October 2020
  • ...ay, simply ignored, and possibly subtracted from in order to allocate more development points to other stats. An example of the former may be [[Dungeons & Dragons
    884 bytes (153 words) - 01:26, 3 July 2016
  • ...o Write a Roguelike in 15 Steps|HWR15]] Part 3. In a traditional waterfall development pattern this is the easiest part to implement because it's the most basic. ## Test Character Display
    7 KB (799 words) - 00:45, 13 October 2012
  • ...uelike in active development, with an emphasis on long gameplay per single character.
    818 bytes (91 words) - 15:52, 23 November 2016
  • ...e mechanics and setting of the Fallout series of games, currently in early development. ...d on Fallout 1/2, planned features include a randomly generated wasteland, character creation using SPECIAL and turn-based combat based on action points.
    765 bytes (96 words) - 04:31, 30 December 2013
  • ...continual development, but since the client acts only as a dumb terminal, development changes appear in-game with no user interaction required. ...rovided at [http://twilightmmorl.wordpress.com/a-twilight-walkthrough/ the development blog].
    2 KB (297 words) - 03:41, 31 May 2017
  • ...ease leave any feedback you have on my [http://blogs.moddz.com/outofrange/ development blog]. Development of the game started on 20th September 2007. The game is currently a work in
    2 KB (274 words) - 14:28, 18 May 2017
  • The character will automatically equip the best equipment he has. == Development ==
    2 KB (353 words) - 02:20, 19 May 2017
  • |developer = The Deliantra Development Team, Marc Lehmann, Robin Redeker ...p however you want, and roam wherever you want. You still only control one character, but are allowed to create and play as many characters as you wish.
    2 KB (285 words) - 04:12, 8 April 2018
  • ...will be a cyberpunk themed tactical/world exploration roguelike. The main character is running for his/her freedom and survival in a world of crime and violenc The main focus of the development is:
    672 bytes (87 words) - 12:14, 13 June 2010
  • ...ain''''' takes place "within the hallucinogenic realm of Phenomedom". Your character must escape from prison, relearn its past, and decide what to do next. The ...ter, after you answer some questions about yourself, the game selects your character class.
    3 KB (467 words) - 11:44, 8 January 2020
  • |theme = Exploration and character history == Development updates ==
    2 KB (287 words) - 20:01, 9 June 2012
  • * Great freedom in character development: Decide what skills to learn and upgrade. Adjust your stats to match your f * Six character classes to choose from.
    2 KB (241 words) - 22:35, 9 November 2017
  • Presently, the project is in a very early stage of development. Only basic functionality is implemented for a few features. Executables ar * World generation <--- current development
    6 KB (879 words) - 22:23, 18 April 2017
  • ...as a "broken build sandbox," a term that highlights its deep and flexible character customization system. Released on Steam in early access in May 2023, the ga ...mechanics in "Path of Achra" are built around triggering massive chains of character abilities under specific conditions, automating complex sequences that play
    4 KB (580 words) - 08:42, 8 May 2024
  • ...influences include [[Diablo]] (inventory system), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface) * No character classes or professions - you can create your hero from scratch and only you
    3 KB (485 words) - 19:47, 12 February 2019
  • Development started with the isometric view displayed in a separate window, in addition The first development line ended 2003 with Iso-Angband 0.2.4
    3 KB (428 words) - 11:59, 15 September 2010
  • Elona is a Japanese graphical roguelike (no longer under active development). It has a main storyline and randomly generated side-quests. The developer The gameplay is more forgiving than in traditional roguelikes. The main character never completely dies, death only reduces your abilities and resources. Mos
    2 KB (347 words) - 14:44, 10 July 2017
  • |status = In Active Development ...cken 1.1, the next major revision of Blacken, a Java library for Roguelike development.
    4 KB (579 words) - 00:05, 27 September 2012
  • The game has an overworld map, four-shades-of-gray character-cell graphics, and unlike most roguelikes, a built-in tutorial. It is possi ...the website, should be stable on PalmOS. It appears from the website that development has stopped.
    1 KB (149 words) - 02:37, 3 March 2014
  • ...2007, developed by Freehold Games LLC. It focuses on exploration, in-depth character building, and the discovery of a dense history that is parts static, parts ===Character Creation===
    3 KB (470 words) - 04:26, 12 February 2023
  • It is under development by [[Tahuti Labs]] and will be available for Windows and Linux (64-bit). * Complex character sheet with 9 stats
    2 KB (250 words) - 11:53, 11 September 2019
  • ...[Rogue]], after [[Moria]]. Its descendant, [[NetHack]], which is still in development, spawned a subgenre of roguelike games known as [[hacklike]]s. ...Rogue and introduced several new features, such as a pet dog following the character, several new classes, shops...
    2 KB (293 words) - 13:08, 8 January 2020
  • == Development Status == The development started in late 2013, and the game is currently in latest alpha state. Alth
    3 KB (482 words) - 07:16, 22 August 2019
  • == Character Classes == == Development ==
    8 KB (1,261 words) - 16:42, 29 November 2016
  • ...ng the game replayable with lots of interesting locations to discover, and character builds to try. * '''Interesting story''' told through character monologues, dialogues, and location descriptions during encounters.
    3 KB (470 words) - 16:50, 17 April 2022
  • ''Dungeons of Zennom'' is a new roguelike in development by [[User:Ekolis|Ed Kolis]] using the [[libtcod-net]] library and all sorts ...n so far and no way to equip or unequip items), what is intended is that a character can have multiple "roles" (classes/jobs/whatever), but only two of those ca
    3 KB (518 words) - 09:02, 31 August 2008
  • ...is no win condition, or no monsters, or things generally go bad after the character creation screen. ...l of maturity that allows them to be judged as games in themselves. Often, development is still ongoing, as roguelikes are hardly ever finished. (Except for those
    2 KB (248 words) - 05:20, 4 October 2015
  • A fantasy themed turn-based roguelike with skillful demon warlord as playable character. == History of development ==
    4 KB (496 words) - 15:19, 8 April 2016
  • "Caves Of" is a coffee break roguelike currently in development for the Commodore 64. == Character System ==
    2 KB (263 words) - 21:53, 24 January 2024
  • '''Trap Quest''' is an in-development erotic turn-based clickable-text-input roguelike game built on the [[wikipe ...ject is to, through its mechanics, immerse you in the mental state of your character. This is not a game that you’re supposed to win; it’s a game that’s s
    4 KB (649 words) - 17:53, 1 April 2018
  • Each game has an overall plot, in which the world is doomed, and the player character must undertake a series of missions to save it. Alternatively, the player == Player Development ==
    4 KB (684 words) - 05:38, 5 January 2010
  • ...of developers officially maintained the game, though (as of 2005) visible development has stalled at version 4.0.0. The development slowdown relates in part to legacy coding practices, as Henzell himself sug
    6 KB (845 words) - 12:42, 14 October 2015
  • ...discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items * Iterative game design and community feedback driven with transparent development.
    4 KB (557 words) - 05:19, 18 May 2023
  • ...es when starting a game you gain new abilities and equipment befitting the character in question! Worldwide leaderboards rounded out the package and created som
    1 KB (187 words) - 17:41, 29 April 2017

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)