1DRL Challenge, December 2011
1DRL Challenge, December 2011 was a challenge proposed by regulars on #rgrd.
The goal was similar to any 7DRL challenge — start and finish making a game in set amount of time. In this case — 24h. The challenge saw 7 participants, of those 3 released a complete game on time.
Choose any time from Thursday, Dec 8th to Sunday, Dec 11th. Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game.
start time: Dec 8th, 20:00 UTC end time: Dec 9th, 14:00 UTC
start time: Dec 8th, 21:30 UTC end time: Dec 9th, 06:50 UTC
Ssh to topolov.weknowwhatboyslike.com, username and password is “santa”. Started with code from the very unfinished Svirfneblin.
start time: Dec 9th, 09:00 UTC end time: Dec 9th, 21:20 UTC
http://jsbin.com/avawik/2/ started from scratch, made the first iteration within 6 hours and tweaked it some more in the evening to make it more balanced and possibly even winnable. Declaring it success.
start time: Dec 9th, 12:00 UTC end time: Dec 10th, 11:35 UTC
https://bitbucket.org/ido.yehieli/isobob started from some existing i/o code. Was too ambitious for a 1drl & failed to produce a complete game :(
Jo: Unnamed Experiment
start time: Dec 8, 19:00 end time: Dec 9, 19:00
Complete failure. Completely out of the scope of a 1DRL. I was attempting to take a real time maze style game I have the source code for and add a procedural dungeon. What I ended up with after a day was complete wack.
start time: Dec 10th, 10:30 UTC end time: Probably around Dec 11th, 23:59 UTC
https://github.com/magikmw/echo Started with my code from ‘FirstRL’. If I had more time to actually code, I guess I’d made it in time.
Tanthie: Shartuul’s Challenge
start time: Dec 9th, 16:00 UTC end time: DNF
Failure; slept 15 hours and the “game” got to be only @ moving on fancily colored dots.