The International Roguelike Development Conference - London 2012. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. Attendance is free and open to all. Add your name to the participants list if you plan to attend.
IRDC London 2012
* Place: London, UK * Time: June 2nd-3rd, 2012 * Contact: Darren Grey * Discussion: QuakeNet #rgrd, RogueTemple, RGRD, Facebook event * Twitter tag: #IRDC12
- Darren Grey, @dgrey0
- Ido Yehieli
- Alex May
- Ed Key
- Jeff Lait jmlait snail gmail thing-that-oracle-owns com, $3.50 per minute so it better be important.
- Craig Turner
- Björn Ritzl
- Andreas Dorn
- Aaron Steed
- Filip Dreger
- Thomas Whetnall
- Daniel Slaney - game dev making a roguelike in my spare time
- Patric Mueller - UnNetHack, NetHack-De, and Junethack
- Ruari O'Sullivan
- Alistair R
- Paul Jeffries paul AT vitruality.com
- Clare Boothby
- David Damerell
- Max Clayton Clowes
- Andrew Swan
- James S
The talks are online at http://gamesofgrey.com/irdc2012/.
- Darren Grey: Introduction and primer on the Roguelike Renaissance
- Darren Grey: The Single Hit Point Model
- Ido Yehieli: surprise!
- Björn Ritzl: I might have a talk about developing roguelikes for limited/mobile devices (not sure if it's of any interest or if I really want to yet)
- flend: Mobile phone roguelikes - UI, design and the Android landscape
- Jeff Lait: Porting POWDER: A brief history.
- Michael Cook: If I'm around (second day more likely than first) I'd like to give a talk tentatively titled "Why The Games Industry Is Relying On You To Be As Insane As Possible"
- jpeg: I'd like to do another Stonesoup survey presentation. Not all of it, but there are some results that might be interesting for roguelike development in general.
- Connagh Muldoon: "Roguelikes as contrasted to the Commercial Games Industry": Unlikely I will be arriving to do this, money worries.
- Patric Mueller: "JuNetHack - The NetHack Cross-Variant Summer Tournament". Overview of Junethack's last year's(first) and this year's holding, including lessons learnt like why you need strong nerves and why your server should be D0S-resilient when dealing with NetHack players.
- Paul Jeffries: Real-life 'dungeon generation' - procedural generation in architectural design
- Nicolas Casalini: T-Engine, something about it, probably :)
- SRD: Dungeons I Have Known (on the variety of procedural maps in roguelikes)
Add your talk here if you wish to give a presentation. Any subject is welcome.
All agenda items are fluid.
Friday 1st June
- Meet up at William IV pub near Kensal Green station at 6:30pm - http://maps.google.co.uk/maps?ie=UTF-8&q=NW10+5JX
Saturday 2nd June
- Meet at 10am at the Library cafe. A large group of nerds should be fairly obvious, but if in doubt look for The Sign. Make sure you have my mobile number in case you're late or lost. Only I can let people into the room we'll be using.
- 10.30 Introductory talk from Darren Grey, including a primer for open discussion on the Roguelike Renaissance
- Various presentations from 11:00 till around 4, with a break for lunch at some point. Exact schedule is flexible and will be written up on a whiteboard.
- 4pm Recording of Roguelike Radio. If not interested in taking part then I suggest playing some roguelikes! Also a chance to just network or chat with others.
Sunday 3rd June WARNING: Travel disruption/delays expected due to Queen's Diamond Jubilee events. Please leave plenty of time for travel.
- Meet at 10am at Library cafe
- 10.30 till ~12: The Roguelike Showcase. Developers have 10 minutes to showcase their latest work or developments (including unreleased stuff), with audience questions. Timing will be strict.
- 12-1: Lunch
- 1 till 4pm: Any remaining presentations.
- 4pm Recording of Roguelike Radio.
Monday 4th June (Not officially part of IRDC, but some indie dev stuff that folks may be interested in if they're around)
- 1-9pm Indie Games Expo in London - http://indiegamesexpo.info/ We've been offered a stand to show off roguelikes here if anyone's interested. I may also be giving a talk on artistic gameplay in roguelikes.
- There is a meet-up of Indie Devs at a pub in central London at around 7pm. It's a good opportunity to meet some other devs and see some of their games. More info: http://londonindies.com/?page_id=116 However the Expo may completely overshadow or subsume this meet.
London is the centre of the world! Its five airports transport the largest number of passengers annually in all city airports combined. http://www.skyscanner.net/ is handy for getting a good price deal (it doesn't check Ryanair though). Heathrow and Gatwick are easiest for transport to the city centre, but Luton and Stanstead are also options. Those hunting a bargain may wish to check Birmingham Airport paired with a cheap 90 minute train ride to London Euston (trains are booked through http://thetrainline.com - much cheaper in advance). Other England airports may also be options with cheap coaches from MegaBus or National Express. Info on local travel is available at http://tfl.gov.uk - best to get a weekend pass or an Oyster card with 15 quid on it for the weekend.
If you have further questions feel free to ask me directly - I'm happy to help.
There's plenty of places available in London for a range of budgets. Google is your friend. Transport is good all over, so any location would be fine, though sticking is zone 1 or 2 is cheaper for tube travel. Hammersmith would be my best recommendation - lots of buses from there, or the quick tube option. You can frequently find good deals on http://lastminute.co.uk or http://laterooms.com (and in spite of their names they're fine to use in advance). Beware that a lot of places either don't have or charge extra for wireless. Book as early as possible for the best prices, as London gets very pricey on short notice.
Looking around, for somewhere cheap this seems sort of okay: http://www.laterooms.com/en/hotel-reservations/158205_euro-hotel-hammersmith-london.aspx (wifi, supposedly en suite, dodgy breakfast included, good location) Twinning up with others obviously saves cash for those so inclined.
Post here with details of where you're staying or looking at staying - it may be helpful if many are staying in the same place.
Equipment & Supplies
- Projector will be set up in the room.
- Camcorder: Still Required
- Tripod: Still Required
- Food: Lots of places to go nearby.
Refreshments required/desired: I'll arrange for refreshments for the room. Post here with any requests for specific drinks/snacks. - Darren Grey
Obviously we'll need some slime mold. And Pepsi. You've got to have Pepsi when rogueliking. Mort432 16:08, 26 April 2012 (CEST)
How we get there and back and where to meet up
Post your own info here and check back for updates.
I live nearby and will be available all day Friday to Monday. Happy to meet up at whatever time suits others. - Darren Grey
Me and the family will arrive on Thursday and leave on Monday. We will arrive and leave in the afternoon - Björn Ritzl
I'll be in London from Friday to Sunday (to and from Berne and London City Airport, arriving with SX500 on 2012-06-01 07:50 and leaving with SX503 on 2012-06-03 18:30). --Patric Mueller
Post questions here with your name.
What does the abbreviation IRDC stand for?
Mort432 20:35, 3 March 2012 (CET)
A: International Roguelike Development Conference. (Darren)
Can you give a brief description of the event for someone who has never attended?
Mort432 20:35, 3 March 2012 (CET)
A: It's a meet-up of roguelike developers to talk about development related topics. There are normally presentations on different subjects relating to development, as well as just generally hanging out and networking. Roguelike players are welcome to attend too. (Darren)
Is there a cost of admission?
Mort432 13:15, 4 March 2012 (CET)
A: Nope, it's free and open source! (Darren)
R: Sweet, free speech and free beer; I'll definitely be attending, hah. Thanks for all the replies.
Mort432 21:07, 4 March 2012 (CET)
Do talks have to be on development, or can they also be from a player perspective?
Mort432 23:41, 5 March 2012 (CET)
A: There is no strict division between the two. Talks can be about anything game or programming related that can be applied to roguelikes. There's no requirement to give a talk and it doesn't need to be very formal. At IRDC 2011 we had discussions ranging from the mechanics of specific games to general program architecture and programming practices. There were even people there that had never played a roguelike. For me it's entirely a social event, a chance to meet people I've been talking to online for years. There's no prestige in being a developer or "only" a player - if you enjoy roguelikes you "qualify" and should attend!
Q: What time do we start on Saturday? (Björn)
A: Probably 10am, but I'll confirm closer to the time. - Darren
Q: What are the chances of getting the video footage of (at least) talks uploaded so the wider community can enjoy them? [Sidenote: I'd volounteer for that but I'm not going to be there. And this: Please please pretty please?] magikmw
A: If someone brings a camcorder then it'll definitely happen, but right now I can't promise that. - Darren